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Squarepusher virtual reality music video – WASD to look around

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Re: Squarepusher virtual reality music video – WASD to look around

#11
post #4

Just a note: Seeing as this is achieved by only showing (distorted) portions of the encoded video, using the 4K option is actually beneficial even if you don't have a 4K screen. Here's a sample of what the encoded video looks like when viewed in a normal video fashion: http://i.imgur.com/SZmUMSF.jpg

You can also use their embedded player to watch it distorted: https://www.youtube.com/v/6Olt-ZtV_CE Does anyone know which projection this is?

By the screenshot, I would say it is a cylindrical projection of a sphere - the top row and bottom row represent just a single point of the sphere

Re: Squarepusher virtual reality music video – WASD to look around

#12
Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!

Re: Squarepusher virtual reality music video – WASD to look around

#15
post #12

Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!

I don't have access to my oculus right now, but how does that work? Is there a unity demo executable to download somewhere?

Re: Squarepusher virtual reality music video – WASD to look around

#16
post #12

Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!

Yes, a question. Please don't take it as criticism, because it isn't.

With WebGL out there and all that, and Flash player being quite decent at flatshaded vector art as well, isn't a distorted youtube video with a browser-specific trick among the very worst ways to deliver this content?

I really love the art by the way, great work!

Re: Squarepusher virtual reality music video – WASD to look around

#17

Looks like this only work in chrome?

Not even in Chrome: I just see the whole distorted image. Even tried disabling various extensions that might be interfering, but to no avail.

I think I read that it needs to be a recent chrome. I can only confirm that it works as expected on ubuntu chrome `Version 42.0.2311.135 (64-bit)`

Re: Squarepusher virtual reality music video – WASD to look around

#18
post #12

Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!

I have a question. I haven't read much about this type of youtube video until now. How do you upload one to youtube, and is it just a cylindrical projection of a sphere as texeltexel suggested? how do you produce it, in practical terms?

Re: Squarepusher virtual reality music video – WASD to look around

#19
post #12

Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!

Yes, a question. Please don't take it as criticism, because it isn't. With WebGL out there and all that, and Flash player being quite decent at flatshaded vector art as well, isn't a distorted youtube video with a browser-specific trick among the very worst ways to deliver this content? I really love the art by the way, great work!

Thanks man!

A webgl version would have been great but as we were already targeting 360 youtube, android, google cardboard, iphone and gear VR I think another platform would have broken our dev! I would personally love to do more unity based webgl stuff- there's so much potential there for interactive animation. Like most things, In the end it just came down to money and time.

I agree though, It isn't really ideal that people are forced to use chrome and I think some people will see the undistorted version, not realise what it's meant to be and write it off. Which is a shame. It's early days for 360 video and I hope in a few months time I hope it's easier to see.

This is the first project I've done where viewing it on a phone is arguably the best experience (sorry Mr Lynch), you look silly waving your phone around but it's a bit of fun in the end of the day!

Re: Squarepusher virtual reality music video – WASD to look around

#20
post #12

Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!

I have a question. I haven't read much about this type of youtube video until now. How do you upload one to youtube, and is it just a cylindrical projection of a sphere as texeltexel suggested? how do you produce it, in practical terms?

Our dev wrote a script that exported cube maps out of unity 30 frames a second. I then stitched those together in using the spherical projection node in nuke. We have the resolution up to 12k (6x 2k maps). Ideally in the future we'll have ~8k 360 so that you have a HD image wherever you look but 4k is the max for youtube and is really pushing what an average machine can decode without stutter. Thanks!
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