Implementation of Hex Grids
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Implementation of Hex Grids
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Re: Implementation of Hex Grids
#2Re: Implementation of Hex Grids
#3Re: Implementation of Hex Grids
#4Re: Implementation of Hex Grids
#5As a solid state physicist for me the axial coordinates are tho most straightforward. I'm tempted to do design a game level on the hyperbolic plane, there are more exotic tilings there [1]. Designing textures for it would be quite a challenge. I think there are some simple graphics puzzle games already on the hyperbolic plane. [1] https://en.wikipedia.org/wiki/Octagonal_tiling
Re: Implementation of Hex Grids
#6https://github.com/adam-arold/hexameter
I've also used axial coordinates. Most of the features are working but some advanced ones are not yet complete.
Re: Implementation of Hex Grids
#7As a solid state physicist for me the axial coordinates are tho most straightforward. I'm tempted to do design a game level on the hyperbolic plane, there are more exotic tilings there [1]. Designing textures for it would be quite a challenge. I think there are some simple graphics puzzle games already on the hyperbolic plane. [1] https://en.wikipedia.org/wiki/Octagonal_tiling
Have you seen HyperRogue? http://www.roguetemple.com/z/hyper/
Re: Implementation of Hex Grids
#8Re: Implementation of Hex Grids
#9Don't skip the absolute awesome "main page" where everything is extensively explained with interactive javascript samples. http://www.redblobgames.com/grids/hexagons/
Also, this problem has some relevance outside of games: http://vincentwoo.com/2013/03/08/above-and-beyond-the-affirm...