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Implementation of Hex Grids

redblobgames.com

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Re: Implementation of Hex Grids

#4
As a solid state physicist for me the axial coordinates are tho most straightforward. I'm tempted to do design a game level on the hyperbolic plane, there are more exotic tilings there [1]. Designing textures for it would be quite a challenge. I think there are some simple graphics puzzle games already on the hyperbolic plane.

[1] https://en.wikipedia.org/wiki/Octagonal_tiling

Re: Implementation of Hex Grids

#5
post #4

As a solid state physicist for me the axial coordinates are tho most straightforward. I'm tempted to do design a game level on the hyperbolic plane, there are more exotic tilings there [1]. Designing textures for it would be quite a challenge. I think there are some simple graphics puzzle games already on the hyperbolic plane. [1] https://en.wikipedia.org/wiki/Octagonal_tiling

Have you seen HyperRogue? http://www.roguetemple.com/z/hyper/

Re: Implementation of Hex Grids

#7
post #4

As a solid state physicist for me the axial coordinates are tho most straightforward. I'm tempted to do design a game level on the hyperbolic plane, there are more exotic tilings there [1]. Designing textures for it would be quite a challenge. I think there are some simple graphics puzzle games already on the hyperbolic plane. [1] https://en.wikipedia.org/wiki/Octagonal_tiling

Have you seen HyperRogue? http://www.roguetemple.com/z/hyper/

Its one of my favourite games on the Pandora at the moment, really mind-bending way to while away the idle moments...

Re: Implementation of Hex Grids

#8
Writing a hex libary has been on my todo-list for a while. Just writing the code, while useful for experts, is not enough though, you need documentation and examples. Making people understand how hex'es work is a noble task, but most ppl just want to be productive and create their dream game, without having to speed years in school first.

Re: Implementation of Hex Grids

#9
post #3

Don't skip the absolute awesome "main page" where everything is extensively explained with interactive javascript samples. http://www.redblobgames.com/grids/hexagons/

Yes, this page is a must.

Also, this problem has some relevance outside of games: http://vincentwoo.com/2013/03/08/above-and-beyond-the-affirm...

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