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First Look at the Rift, Shipping Q1 2016

oculus.com

131–140 of 142 posts

Re: First Look at the Rift, Shipping Q1 2016

#131

4K fingers crossed.

They can't even render 1080p with low enough latency and high enough frame rate currently. Are you going hooking your Occulus up to a super computer?

Forget graphics card support, HDMI 2.0 cannot even support 4K at higher than 60FPS. Considering how important pushing higher frame rates is to reducing latency, that seems like a nonstarter.

Re: First Look at the Rift, Shipping Q1 2016

#132

I'm very excited about this release. In my opinion, they've taken a bit too long, and now they have a high likelihood of being dethroned between now and their release date (e.g., Magic Leap, Holo Lens, Gear VR, etc.).

Have any of those companies announced a release date for any of their products though? As far as I am aware, the rift is still (or will be) the first consumer accessible VR product.

Technically, the Gear VR has been available to consumers for months and months already, though since it lacks head-tracking and desktop-quality graphics it's not quite the same thing. In addition, being what Samsung calls an "innovator edition", it has not been fully marketed to consumers at large (e.g., on buses and billboards).

However, John Carmack hinted in a recent keynote on mobile VR[1] that the next version of Gear VR would be promoted widely for all consumers and that it would come out along with the next major Samsung phone release, presumably the Note 5. The Note phones get updated every September.

[1] https://www.youtube.com/watch?v=MB_u3FvUTQc

Re: First Look at the Rift, Shipping Q1 2016

#133

Earlier quoted context omitted.

As I said in my other comment, I'm really surprised by this. When I tried a DK2 and a CB back to back, I couldn't tell a difference (and not in a good way, they were both extremely screendoor-y and pixel-y) other than the headphones.

Hmm, the CB is a huge improvement over the DK2. Did you notice the screen door effect in CB? It's much reduced. Also, CB has two screens.

Yes, both of them looked equally screendoor-y and pixel-y to me.

Re: First Look at the Rift, Shipping Q1 2016

#134

Earlier quoted context omitted.

I'm really surprised by your comments about Crescent Bay. I used a DK2 and a Crescent Bay back to back, and literally could not tell the difference aside from the headphones. Both were horribly screen-doory-y and pixel-y.

I own a DK2 and have demoed Crescent Bay several times this year and have a hard time believing this. Which demos were screen door-y to you on the CB? i.e. which specific scenes... please be specific.

I did both Crytek and Unreal's VR demos at GDC, the dinosaur island and the Hobbit scene respectively.

Re: First Look at the Rift, Shipping Q1 2016

#135

Earlier quoted context omitted.

You'll need a "gaming rig". That's the simplest way I can put it. Don't buy an "ultrabook" or an "all in one" or some $500 laptop to use Oculus. Whether it's a PC (cheaper) or a notebook, it needs to be gaming-focused one. In terms of specs I'd buy a GPU with at least a 3TF performance, and even that it's probably going to be "mediocre" for the next 2 years. 2TF should work, too, but might not last you too long, espe…

I'd be interested to know how simple you can make the graphics and still have a good experience. Isn't there an inherent problem with VR that if you try to compete with state of the art non-VR graphics, you're always going to need a more powerful machine for VR than you need for non-VR (e.g. larger field of view, two screens, higher FPS)? The problem will only increase as the headset Field of View increases.

Very simple graphics with flawless 75fps+ and very little lag is highly preferable to dropping frames in a complex scene. In fact Minecraft is a case in point - it works great in VR!

Re: First Look at the Rift, Shipping Q1 2016

#136
post #77

Earlier quoted context omitted.

Yes, it will be. Here's a fairly fun demonstration of exactly that. https://www.youtube.com/watch?v=db-7J5OaSag

There's a small subreddit devoted to the idea of programming inside VR. Several examples there. http://www.reddit.com/r/hmdprogramming

These ideas does not provide any novelty.

There is potential to re-imagine programming, but I have no clue how.

Also, keyboard input is not very compatible with HMD. I guess brain interfaces are the most promising, but why can't we just tap into my pinky's nerve and train my brain to use that as output?

Re: First Look at the Rift, Shipping Q1 2016

#137

Earlier quoted context omitted.

yea but you know they are going to want to push a half life 3 with it.

Why? They actually said some time ago that they simply didn't have a full story for it and didn't want to push towards anything unless it was what they wanted. I'm not sure they would really care about pushing HL 3 with anything specifically.

They've also said they've been waiting for technology that is palpable to what they did with the havok engine and source graphics in hl2 days. This seems to line up pretty perfectly, and I highly doubt they will just abandon the series at this point.

Re: First Look at the Rift, Shipping Q1 2016

#138

Earlier quoted context omitted.

Why? They actually said some time ago that they simply didn't have a full story for it and didn't want to push towards anything unless it was what they wanted. I'm not sure they would really care about pushing HL 3 with anything specifically.

They've also said they've been waiting for technology that is palpable to what they did with the havok engine and source graphics in hl2 days. This seems to line up pretty perfectly, and I highly doubt they will just abandon the series at this point.

> I highly doubt they will just abandon the series at this point.

Yeah I don't think they would abandon the series but the way valve works it seems to me they never really cared about pairing it up unless it's something they have to do (like source). Meaning it wouldn't be any type of forced pairing.

Re: First Look at the Rift, Shipping Q1 2016

#139

I'm very excited about this release. In my opinion, they've taken a bit too long, and now they have a high likelihood of being dethroned between now and their release date (e.g., Magic Leap, Holo Lens, Gear VR, etc.).

Have any of those companies announced a release date for any of their products though? As far as I am aware, the rift is still (or will be) the first consumer accessible VR product.

Yes.

Microsoft said Holo Lens was coming out this summer - http://bgr.com/2015/05/01/microsoft-hololens-release-date-an...

Re: First Look at the Rift, Shipping Q1 2016

#140

I was able to get a demo of the Crescent Bay prototype (hand-built tech demo of the consumer version) at PAX East this year. I've also tried the DK1 and DK2. If you've been playing with the DK1 or DK2, the consumer version is fundamentally better. Do not assume you know what the state of the art is until you've gotten your hands on a preview. I don't know exactly what the resolution differences are, and I don't care…

The problem with the Oculus is not the display, it's the controls. What are they going to use in order to take care of user input in the virtual world ? At least Valve has a clear answer for that.
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