Live data from Hacker News

First Look at the Rift, Shipping Q1 2016

oculus.com

111–120 of 142 posts

Re: First Look at the Rift, Shipping Q1 2016

#111
post #74

Earlier quoted context omitted.

Everyone I know has a gaming rig of some type, but not anything that can do 1080p per eye at 60fps per eye, which is where this stuff actually starts to work correctly and what Oculus is designed to use (less motion sickness, better 3D illusion, etc). I don't think a lot of people interested in this technology realize how much hardware they will need to buy to make this work. You're looking, at minimum, a $400-500 gr…

Well, it depends entirely on your fidelity of course. For example, just last night I played a game of Supreme Commander. That was one of the first games I know of that supported dual monitors, and it does it well. But I digress- the point is that I had it maxed out on two 1080p monitors and it was running at 60fps the whole time. So yes, you will need a big beefy expensive graphics card to play the newest AAA games m…

>For example, just last night I played a game of Supreme Commander.

I'm not buying a VR headset in 2016 to play a game from 2007.

Re: First Look at the Rift, Shipping Q1 2016

#112

I was able to get a demo of the Crescent Bay prototype (hand-built tech demo of the consumer version) at PAX East this year. I've also tried the DK1 and DK2. If you've been playing with the DK1 or DK2, the consumer version is fundamentally better. Do not assume you know what the state of the art is until you've gotten your hands on a preview. I don't know exactly what the resolution differences are, and I don't care…

I'm really surprised by your comments about Crescent Bay. I used a DK2 and a Crescent Bay back to back, and literally could not tell the difference aside from the headphones. Both were horribly screen-doory-y and pixel-y.

Re: First Look at the Rift, Shipping Q1 2016

#113

I was able to get a demo of the Crescent Bay prototype (hand-built tech demo of the consumer version) at PAX East this year. I've also tried the DK1 and DK2. If you've been playing with the DK1 or DK2, the consumer version is fundamentally better. Do not assume you know what the state of the art is until you've gotten your hands on a preview. I don't know exactly what the resolution differences are, and I don't care…

Crescent Bay was, for me, a revelation. I don't know if I'm a born again true believer now, but I will say that a lot of skepticism washed away with that demo. It really was a very startling this-is-no-gimmick-anymore kind of moment for me personally.

As I said in my other comment, I'm really surprised by this. When I tried a DK2 and a CB back to back, I couldn't tell a difference (and not in a good way, they were both extremely screendoor-y and pixel-y) other than the headphones.

Re: First Look at the Rift, Shipping Q1 2016

#114
post #48
post #42

Earlier quoted context omitted.

Changing the colours (have to manually edit some config files) in elite dangerous made the text easier to read. green text on black background is a lot easier to read then red on black (black being the space in the background for the most part)

Yes, it's due to the pentile subpixel layout. It has twice as many green subpixels as red and blue.

It's more related to the chromatic aberration, where the correction is not perfect (esp when not correctly configured) and using only one color avoid the issue. Of course the best choice is green, in resolution and brightness.

Re: First Look at the Rift, Shipping Q1 2016

#115

I was able to get a demo of the Crescent Bay prototype (hand-built tech demo of the consumer version) at PAX East this year. I've also tried the DK1 and DK2. If you've been playing with the DK1 or DK2, the consumer version is fundamentally better. Do not assume you know what the state of the art is until you've gotten your hands on a preview. I don't know exactly what the resolution differences are, and I don't care…

Crescent Bay was, for me, a revelation. I don't know if I'm a born again true believer now, but I will say that a lot of skepticism washed away with that demo. It really was a very startling this-is-no-gimmick-anymore kind of moment for me personally.

As an owner of a DK2, I still haven't really had that moment. I'm really hoping that they're able to consistently deliver that kind of experience with the CV1.

Re: First Look at the Rift, Shipping Q1 2016

#116

Earlier quoted context omitted.

Crescent Bay was, for me, a revelation. I don't know if I'm a born again true believer now, but I will say that a lot of skepticism washed away with that demo. It really was a very startling this-is-no-gimmick-anymore kind of moment for me personally.

As I said in my other comment, I'm really surprised by this. When I tried a DK2 and a CB back to back, I couldn't tell a difference (and not in a good way, they were both extremely screendoor-y and pixel-y) other than the headphones.

Hmm, the CB is a huge improvement over the DK2. Did you notice the screen door effect in CB? It's much reduced. Also, CB has two screens.

Re: First Look at the Rift, Shipping Q1 2016

#117
post #67

Earlier quoted context omitted.

Carmack is an employee, primarily writing code. The company is owned and run by other people.

John Carmack, CTO of Oculus, probably has a few responsibilities that could be viewed as "running the company", at least in part.

He stated publicly that he didn't have much if anything to do with the facebook acquisition.

Re: First Look at the Rift, Shipping Q1 2016

#118

I was able to get a demo of the Crescent Bay prototype (hand-built tech demo of the consumer version) at PAX East this year. I've also tried the DK1 and DK2. If you've been playing with the DK1 or DK2, the consumer version is fundamentally better. Do not assume you know what the state of the art is until you've gotten your hands on a preview. I don't know exactly what the resolution differences are, and I don't care…

I'm really surprised by your comments about Crescent Bay. I used a DK2 and a Crescent Bay back to back, and literally could not tell the difference aside from the headphones. Both were horribly screen-doory-y and pixel-y.

I own a DK2 and have demoed Crescent Bay several times this year and have a hard time believing this. Which demos were screen door-y to you on the CB? i.e. which specific scenes... please be specific.

Re: First Look at the Rift, Shipping Q1 2016

#119

Everybody talks about VR in terms of games but I wonder if it might be possible to create a productive desktop using a VR helmet. Surely it would be easy to emulate having N monitors but I bet you could do better.

I'm working on something to that effect. I'm much further than what this shows. Shameless plug i guess.

https://www.youtube.com/watch?v=Tm2luLX8zbc

Re: First Look at the Rift, Shipping Q1 2016

#120

I'm very excited about this release. In my opinion, they've taken a bit too long, and now they have a high likelihood of being dethroned between now and their release date (e.g., Magic Leap, Holo Lens, Gear VR, etc.).

Have any of those companies announced a release date for any of their products though? As far as I am aware, the rift is still (or will be) the first consumer accessible VR product.
Post reply on HN