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First Look at the Rift, Shipping Q1 2016

oculus.com

51–60 of 142 posts

Re: First Look at the Rift, Shipping Q1 2016

#51

I was able to get a demo of the Crescent Bay prototype (hand-built tech demo of the consumer version) at PAX East this year. I've also tried the DK1 and DK2. If you've been playing with the DK1 or DK2, the consumer version is fundamentally better. Do not assume you know what the state of the art is until you've gotten your hands on a preview. I don't know exactly what the resolution differences are, and I don't care…

i found the screen resolution to be a disappointment in DK2. Otherwise it was fine, nausea is still there, but i guess we 'll never be able to get rid of it.

Re: First Look at the Rift, Shipping Q1 2016

#52

Linux support when

They currently have a Linux SDK on developer.oculus.com, so looks like Linux support now, for the hardware they've already shipped. Third-party games are a different matter, but that's less inside their control.

I think utilizing the SDK is a bit different than a run time (Which both OSX and Windows have)

Re: First Look at the Rift, Shipping Q1 2016

#53
post #50
post #4

Can't wait to preorder! I'm holding out for the consumer edition since the DK1 and i'm very happy to hear it's coming soon! :)

Soon? Q1/2016 is still up to 10 months away. It's going to be a painful wait.

That's not even a year. It's barely more than the time for a pregnancy. Pretty soon for our first consumer contact with virtual reality if you ask me!

Re: First Look at the Rift, Shipping Q1 2016

#54
post #35

Earlier quoted context omitted.

> ultra-low latency Agreed. Wonder what they'll suggest? Prob one with tons of fast memory. I read that most devs are using the new Nvidia 980s because the latency is less.

A $550 video card on top of the price of the device itself? If that is the case, I'm going to have to wait for a device to come out like Hololens that can stand on its own.

If you are a gamer, you should already have that to play current gen games at max settings. I'm on $1000 worth of GPU right now for 4k, and the 4k screen itself was about $500.

Don't make it sound like Oculus is more expensive than what gamer already have to pay to get the best experience.

Re: First Look at the Rift, Shipping Q1 2016

#56
post #43
post #12

Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit. Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.

There is a little bit of extra information hidden inside the announcement: * They have an input solution and will reveal it in the next couple of weeks * The have improved the tracking and will now officially recommend standing experiences. All in all, a Q1 release date is somewhat sad but in the big picture it won't matter.

That was exactly my takeaway from it. Even just the fact that it caters for standing experiences is a fairly big announcement on its own. Especially considering how exhaustively they stressed the fact that the Oculus Rift was a seated experience previously.

One other takeway from this release, is that we will _probably_ be expecting technical specifications and details come E3. At least, it's alluded to.

Re: First Look at the Rift, Shipping Q1 2016

#57
post #12

Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit. Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.

If Valve's timing on their VR is anything like their timing for, well, everything else they do... I think the Rift will be out first.

If Rift's timing is anything like Rift's timing for, well, everything they've done... I think the Rift will be released in 2017.

Re: First Look at the Rift, Shipping Q1 2016

#58
post #12

Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit. Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.

I would like to know what kind of computer and graphics card I need to make this thing work. Yeah, a cheaper VR headset pricepoint is nice, but not if you're just unloading all the expensive components onto the buyer via a $1200+ PC purchase. Not to mention, as someone who suffers with motion sickness with traditional games, how will the Oculus work for me? Have they solved this riddle? Will they ever? This is also w…

Carmack is an employee, primarily writing code. The company is owned and run by other people.

Re: First Look at the Rift, Shipping Q1 2016

#59

4K fingers crossed.

They can't even render 1080p with low enough latency and high enough frame rate currently. Are you going hooking your Occulus up to a super computer?

GPUs will continue improving. For now, upscaling would still be very good, especially for screen door effect. Though, I have a gtx980 that is just fine pushing incredible frame rates at 4k.

Re: First Look at the Rift, Shipping Q1 2016

#60

Earlier quoted context omitted.

If Valve's timing on their VR is anything like their timing for, well, everything else they do... I think the Rift will be out first.

If Rift's timing is anything like Rift's timing for, well, everything they've done... I think the Rift will be released in 2017.

Totally agree... and yet, I still stand by my initial statement. :)
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