Thinking about it, I wonder if any MUD codebases have WebSockets support. It'd be interesting to see a full-featured client as a single web page.
TextCraft, Slack as old-school MUD client
21–27 of 27 posts
Re: TextCraft, Slack as old-school MUD client
#22I don't know why, but this pleases me a great deal.
Re: TextCraft, Slack as old-school MUD client
#23Damn. They didn't include MUME, one of the oldest active MUDs and based on LotR (and a game I've played for twenty years, in fact meeting my wife through that game): http://www.mume.org
Re: TextCraft, Slack as old-school MUD client
#24Thinking about it, I wonder if any MUD codebases have WebSockets support. It'd be interesting to see a full-featured client as a single web page.
Re: TextCraft, Slack as old-school MUD client
#25Damn. They didn't include MUME, one of the oldest active MUDs and based on LotR (and a game I've played for twenty years, in fact meeting my wife through that game): http://www.mume.org
Would also like to give some props to Discworld MUD, which served as both my introduction to MUDs and to the Discworld book series. Still hanging in there, and being actively developed, almost 25 years after it was founded. It sports one of the smartest command parsers I've encountered in any MUD.
Re: TextCraft, Slack as old-school MUD client
#26Earlier quoted context omitted.
Social MU*s usually have a keepalive option that does some silent character exchange in the background with the client every so often to keep the connection open.
Hmm, do you have a specific example? (Of the MUD and client?)
I am the author of a MUD client for iOS[0] that, like most other clients, will capture and silently discard the GOAHEAD character. GOAHEAD is most common on MUSHes but I've seen them in a few MUDs as well.
[0] https://itunes.apple.com/us/app/mudrammer-a-modern-mud-clien...