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TextCraft, Slack as old-school MUD client

textcraft.co

21–27 of 27 posts

Re: TextCraft, Slack as old-school MUD client

#23

Damn. They didn't include MUME, one of the oldest active MUDs and based on LotR (and a game I've played for twenty years, in fact meeting my wife through that game): http://www.mume.org

Would also like to give some props to Discworld MUD, which served as both my introduction to MUDs and to the Discworld book series. Still hanging in there, and being actively developed, almost 25 years after it was founded. It sports one of the smartest command parsers I've encountered in any MUD.

Re: TextCraft, Slack as old-school MUD client

#25

Damn. They didn't include MUME, one of the oldest active MUDs and based on LotR (and a game I've played for twenty years, in fact meeting my wife through that game): http://www.mume.org

Would also like to give some props to Discworld MUD, which served as both my introduction to MUDs and to the Discworld book series. Still hanging in there, and being actively developed, almost 25 years after it was founded. It sports one of the smartest command parsers I've encountered in any MUD.

I added Discworld to TextCraft.

Re: TextCraft, Slack as old-school MUD client

#26
post #12
post #7

Earlier quoted context omitted.

Social MU*s usually have a keepalive option that does some silent character exchange in the background with the client every so often to keep the connection open.

Hmm, do you have a specific example? (Of the MUD and client?)

Parent is most likely referring to the telnet GOAHEAD character and its related SUPPRESS GOAHEAD protocol: https://tools.ietf.org/html/rfc858

I am the author of a MUD client for iOS[0] that, like most other clients, will capture and silently discard the GOAHEAD character. GOAHEAD is most common on MUSHes but I've seen them in a few MUDs as well.

[0] https://itunes.apple.com/us/app/mudrammer-a-modern-mud-clien...

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