Thinking about it, I wonder if any MUD codebases have WebSockets support. It'd be interesting to see a full-featured client as a single web page.
TextCraft, Slack as old-school MUD client
11–20 of 27 posts
Re: TextCraft, Slack as old-school MUD client
#12This is such an awesome, anachronistic mix of the shiny new and the internet of yore. It's a shame MUDs expect you to be constantly interacting, I keep being slow and having them time out on me (then having to ;;reset to revive the session ...)
Social MU*s usually have a keepalive option that does some silent character exchange in the background with the client every so often to keep the connection open.
Re: TextCraft, Slack as old-school MUD client
#13This is such an awesome, anachronistic mix of the shiny new and the internet of yore. It's a shame MUDs expect you to be constantly interacting, I keep being slow and having them time out on me (then having to ;;reset to revive the session ...)
Social MU*s usually have a keepalive option that does some silent character exchange in the background with the client every so often to keep the connection open.
Re: TextCraft, Slack as old-school MUD client
#14Re: TextCraft, Slack as old-school MUD client
#15Re: TextCraft, Slack as old-school MUD client
#16Damn. They didn't include MUME, one of the oldest active MUDs and based on LotR (and a game I've played for twenty years, in fact meeting my wife through that game): http://www.mume.org
Re: TextCraft, Slack as old-school MUD client
#17While I learned how to type faster in general by playing, my wpm for stuff like 'k boba' was off the charts.
Re: TextCraft, Slack as old-school MUD client
#18Thinking about it, I wonder if any MUD codebases have WebSockets support. It'd be interesting to see a full-featured client as a single web page.
Not quite what you're asking for though.
Maybe if I get some time in the coming weeks I'll give it a shot.
Re: TextCraft, Slack as old-school MUD client
#19Thinking about it, I wonder if any MUD codebases have WebSockets support. It'd be interesting to see a full-featured client as a single web page.
I was recently considering writing a MUD-like multiplayer text adventure game in Clojure and Clojurescript that used RethinkDB change feeds over WebSockets (through the excellent sente library). Not quite what you're asking for though. Maybe if I get some time in the coming weeks I'll give it a shot.
WebSockets support, so that plain Javascript in a browser can connect to the server without having to wrap in node-webkit or use Java or whatever.
Re: TextCraft, Slack as old-school MUD client
#20Damn. They didn't include MUME, one of the oldest active MUDs and based on LotR (and a game I've played for twenty years, in fact meeting my wife through that game): http://www.mume.org