Live data from Hacker News

TextCraft, Slack as old-school MUD client

textcraft.co

11–20 of 27 posts

Re: TextCraft, Slack as old-school MUD client

#11
post #8

Thinking about it, I wonder if any MUD codebases have WebSockets support. It'd be interesting to see a full-featured client as a single web page.

That would be slick. However I think Slack keeping up with nice clients on every platform imaginable is a nice way to piggyback.

Re: TextCraft, Slack as old-school MUD client

#12
post #7

This is such an awesome, anachronistic mix of the shiny new and the internet of yore. It's a shame MUDs expect you to be constantly interacting, I keep being slow and having them time out on me (then having to ;;reset to revive the session ...)

Social MU*s usually have a keepalive option that does some silent character exchange in the background with the client every so often to keep the connection open.

Hmm, do you have a specific example? (Of the MUD and client?)

Re: TextCraft, Slack as old-school MUD client

#13
post #7

This is such an awesome, anachronistic mix of the shiny new and the internet of yore. It's a shame MUDs expect you to be constantly interacting, I keep being slow and having them time out on me (then having to ;;reset to revive the session ...)

Social MU*s usually have a keepalive option that does some silent character exchange in the background with the client every so often to keep the connection open.

[deleted]

Re: TextCraft, Slack as old-school MUD client

#18
post #8

Thinking about it, I wonder if any MUD codebases have WebSockets support. It'd be interesting to see a full-featured client as a single web page.

I was recently considering writing a MUD-like multiplayer text adventure game in Clojure and Clojurescript that used RethinkDB change feeds over WebSockets (through the excellent sente library).

Not quite what you're asking for though.

Maybe if I get some time in the coming weeks I'll give it a shot.

Re: TextCraft, Slack as old-school MUD client

#19
post #8

Thinking about it, I wonder if any MUD codebases have WebSockets support. It'd be interesting to see a full-featured client as a single web page.

I was recently considering writing a MUD-like multiplayer text adventure game in Clojure and Clojurescript that used RethinkDB change feeds over WebSockets (through the excellent sente library). Not quite what you're asking for though. Maybe if I get some time in the coming weeks I'll give it a shot.

>Not quite what you're asking for though.

WebSockets support, so that plain Javascript in a browser can connect to the server without having to wrap in node-webkit or use Java or whatever.

Re: TextCraft, Slack as old-school MUD client

#20

Damn. They didn't include MUME, one of the oldest active MUDs and based on LotR (and a game I've played for twenty years, in fact meeting my wife through that game): http://www.mume.org

Good to see a fellow MUME player in this thread! I was hoping MUME would be mentioned. I'm no longer active but played some from 2002-2008. And apparently I last logged in 28 months ago. Great MUD.
Post reply on HN