Live data from Hacker News

Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

theguardian.com

21–30 of 53 posts

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#21
post #20

Earlier quoted context omitted.

Yes, coupled with a 30 second load screen after every single death. I've never played any of the other games, but I can tell you after playing this for a while that this game is not for me due to how they implement the difficulty. Just to give you an idea, it took me 7 or 8 years to beat Kingdom Hearts 1 because of how bad the camera was. I got to a point where I just walked away. I really dislike games that are diff…

Your attacks do random amounts of damage No, it matters which part of the weapon hits the enemy. With the hammer for instance, you really need to aim it right - to hit the enemy with the head part and not the hilt part. Some of your other gripes can also be summarized as "you must become proficient at the mechanics" and the rest is fucking bullshit which Miyazaki put in because he hates you.

I figured that's what it was, but I couldn't ever see it. Someone else created the character so I didn't choose the weapon, but it was a long whip/blade thing that would open and close (for faster/slower attacks). It may just be harder to see with that particular weapon, I did actively try and check if that was the case.

For the point about the mechanics, there are some mechanics I simply don't want to deal with because I don't personally find them fun. The designers are free to design the hit system so that the enemies have a tendency to slide back towards the camera. I'm just as free to avoid the game because I don't want to get good at turning my analog stick at just the right angle because they slid back in a way that makes no sense.

That isn't me attacking the game, there are obviously a lot of people who really like the game. I've been gaming since the Atari days and I've grown to have my own set of likes and dislikes for games.

I will say there was something really addictive about the game. I wanted to keep playing despite the frustration, but the frustration itself was due to mechanics I simply don't like (and the slowness of the play is a huge pet peeve of mine. I played Tales of the Abyss on emulator because I couldn't deal with the slow load times on the actual PS2, I actually stopped playing the game because of them).

OTOH, I ordered my PS4 from Amazon and it bricked w/i 6 hours of getting it, so maybe if I put in a bit more time I'll learn how they want you to play the game... We'll see, I could not believe it when the PS4 shut off and refused to start up again.

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#22
post #4

Earlier quoted context omitted.

How would it be too cumbersome to buy?

Requiring a PS4, which many people haven't bothered with yet (whether from not enough exclusive games that can't also be bought on PC, owning an XBox One instead, or just being too broke to drop $400 on a console for one game).

I purchased a PS4 from amazon and got it in today. I got Bloodborne with it for someone else in the household (nothing out I particularly care about currently).

It bricked within 6 hours and looking at the negative reviews on Amazon the way it bricked and it doing so w/i days turns out to be a very common occurrence for the PS4.

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#23
post #20

Earlier quoted context omitted.

Your attacks do random amounts of damage No, it matters which part of the weapon hits the enemy. With the hammer for instance, you really need to aim it right - to hit the enemy with the head part and not the hilt part. Some of your other gripes can also be summarized as "you must become proficient at the mechanics" and the rest is fucking bullshit which Miyazaki put in because he hates you.

I figured that's what it was, but I couldn't ever see it. Someone else created the character so I didn't choose the weapon, but it was a long whip/blade thing that would open and close (for faster/slower attacks). It may just be harder to see with that particular weapon, I did actively try and check if that was the case. For the point about the mechanics, there are some mechanics I simply don't want to deal with beca…

Haha, yeah, I can see where you're coming from. The game really is meant to be bullshit and to hurt you. From what I've seen though, Bloodborne has a lot less bullshit mechanics-wise than the previous games. Just look at the Capra Demon fight from Dark Souls: small room with pillars all over, one huge boss and two attack dogs crammed in there with you. Your weapons bounce back when you hit the geometry; theirs don't. Have fun. Also: The Archers in Anor Londo.

For me though, that's part of what makes it special. It wouldn't feel so good actually getting past the obstacles if it was fair.

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#24
post #11

Does this game also require you to pointlessly repeat large chunks of levels after death on bosses like the Dark Souls games did?

Yes, coupled with a 30 second load screen after every single death. I've never played any of the other games, but I can tell you after playing this for a while that this game is not for me due to how they implement the difficulty. Just to give you an idea, it took me 7 or 8 years to beat Kingdom Hearts 1 because of how bad the camera was. I got to a point where I just walked away. I really dislike games that are diff…

If you find the combat system annoying to the point where you lose interest in the game I would recommend watching the walkthrough/lore videos by EpicNameBro and study how he approaches combat.

The combat system can be VERY punishing if you don't pace yourself correctly or attack when you should defend. You don't really need to go slow, but you can't really play it like other games either.

Imho Bloodborne does not use "cheesy mechanics". For example, enemies don't pop behind you, they just ambush you (look above you / in side alleys). Once you get used to the system the camera is rarely an issue, damage is very predictable and healing is not random. Exploring is also generously rewarded and there are usually significant shortcuts you can unlock to reach bosses.

Also, try out other weapons. Perhaps the Threaded Cane is not a good match for you.

I realize the game is neither perfect nor for everyone. I just hope you'll try it a bit more! :D

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#25
post #11

Does this game also require you to pointlessly repeat large chunks of levels after death on bosses like the Dark Souls games did?

Only if you don't bother exploring to open up shortcuts, or if you insist on killing every enemy every time you respawn.

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#26
post #11

Does this game also require you to pointlessly repeat large chunks of levels after death on bosses like the Dark Souls games did?

Yes, coupled with a 30 second load screen after every single death. I've never played any of the other games, but I can tell you after playing this for a while that this game is not for me due to how they implement the difficulty. Just to give you an idea, it took me 7 or 8 years to beat Kingdom Hearts 1 because of how bad the camera was. I got to a point where I just walked away. I really dislike games that are diff…

Most of the randomness you mention isn't actually random, it's just stuff you haven't figured out yet. For example, weapon damage isn't random at all, but it depends on various factors like your character and weapon stats, whether your weapon is extended or not, what the enemy is doing (blocking, neutral, attacking) and any resistances it may have, and so on.

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#27
post #8
post #5

Earlier quoted context omitted.

It's a PS4 exclusive, so anyone who doesn't already have the console have to buy it ($400) to be able to have the privilege of buying it. (it was worth it)

There's some chance it comes on PC later on. Maybe. Just like Dark Souls did.

There is no chance of that. It's a Sony game.

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#28

Earlier quoted context omitted.

Requiring a PS4, which many people haven't bothered with yet (whether from not enough exclusive games that can't also be bought on PC, owning an XBox One instead, or just being too broke to drop $400 on a console for one game).

I purchased a PS4 from amazon and got it in today. I got Bloodborne with it for someone else in the household (nothing out I particularly care about currently). It bricked within 6 hours and looking at the negative reviews on Amazon the way it bricked and it doing so w/i days turns out to be a very common occurrence for the PS4.

It's not common at all. More than 20 million consoles have been sold to date. If it was a common thing you'd hear about it a lot more places than Amazon reviews.

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#29

I've been playing Bloodborne every evening for the last week or so, and it is tremendous. It's the only game that minor spoiler has ever gotten Lovecraftian horror correct in a really convincing way. The tone is pretty much one hundred percent on target. I'd love a couple of my cosmic-horror-loving friends to play it, but it is fucking hard. I'm not sure they'd make it to the first boss, to say nothing of past it and…

> I'd love a couple of my cosmic-horror-loving friends to play it, but it is fucking hard. I'm not sure they'd make it to the first boss, to say nothing of past it and the next however many there are.

> outside of Dark Souls and to some extent its prequel and sequel, it's pretty much a one-of-a-kind experience.

Weird. Bloodborne is the first of the "series" that I've even been remotely tempted to play. The combat mechanics look fresh and exciting. Every video I've ever seen of its predecessors featured gameplay that looked boring and clunky (even if challenging).

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#30
post #11

Does this game also require you to pointlessly repeat large chunks of levels after death on bosses like the Dark Souls games did?

Only if you don't bother exploring to open up shortcuts, or if you insist on killing every enemy every time you respawn.

I've noticed a lot of fans of these games are defensive about them to the point of being weirdly hostile to anyone who dares express criticism.

Chill. You can explain the mechanics without turning everything into a weird "your fault n00b" blame game.

Post reply on HN