Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
11–20 of 53 posts
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#12Career switchers who are slow to find their knack in life deserve a fresh start. I say that from the position of being one. Talent does exist among the people who are trapped in mediocre, unfulfilled lives, and all they look for is their chance to shine.
I bloody love Dark Souls and Bloodborne.
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#13Great quote from Miyazaki, who rose from programmer to president of the company. “Now I’m president,” he says, “I get to meet a lot of other company presidents. They’re such weird people. I’m fascinated by them.” With a smile, he adds: “I use some of them as enemy characters in our games.”
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#14Does this game also require you to pointlessly repeat large chunks of levels after death on bosses like the Dark Souls games did?
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#15Does this game also require you to pointlessly repeat large chunks of levels after death on bosses like the Dark Souls games did?
Just to give you an idea, it took me 7 or 8 years to beat Kingdom Hearts 1 because of how bad the camera was. I got to a point where I just walked away. I really dislike games that are difficult due to ackward controls, cheesy mechanics (such as enemies popping behind you in an area you just cleared), that sort of thing
I played it for a few hours but I got tired of things like
- you roll and the camera lifts up so you're staring down at yourself and can no longer see the enemies you rolled from
- if you hit the enemy at the end of your range your attack pushes them back further than your characters steps forward so you miss the followup attack and they end up killing you (or hurting you badly).
- Sometimes when you attack an enemy they'll slide sideways (I say sometimes, I mean quite often). I've seen them slide so far they slide behind the camera at which point you're guessing where they are based upon where they disappeared.
- Your attacks do random amounts of damage. Sometimes it takes 3 hits to kill a mob, sometimes 4 or 5. But because every attack uses stamina, you really want to use as few attacks as possible and sometimes you die for it because that 1 random enemy required an extra hit. I never figured out why.
- the healing items appeared to give a random amount of health back.
- Some of the level designs appeared to be such that it maximized the pain of the camera. One enemy in particular I'm thinking of is big and surroundedin by innumerable unbreakable boxes and such. He wasn't that difficult himself, but being able to avoid his attack successfull due to the aforementioned boxes, etc, was a tedious chore.
I can see the appeal to the game, but it just isn't for me. And this is coming from a guy who plays most games on hard. But there's a certain kind of difficulty I don't enjoy and unfortunately this game lands right square in the middle of it.
edit: The thing that caused me to respond in the first place.
The game moves slow overall. You kill an enemy, he drops loot, but not immediately, so you end up waiting to see if he dropped loot. If he does, you run to the body, hit X, wait for the confirmation to pop up, hit X again, and then eventually go on about your day. When you're playing the same level over and over again it gets really time consumingly tedious. Add on to that the 30 second load screen (that's not an exaggeration) and you have a game that's pure tedium (atleast for me).
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#16Does this game also require you to pointlessly repeat large chunks of levels after death on bosses like the Dark Souls games did?
But I guess relatively speaking to non-Dark Souls style games, then yes, you do have to fight your way to the boss fights.
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#17Earlier quoted context omitted.
It's a PS4 exclusive, so anyone who doesn't already have the console have to buy it ($400) to be able to have the privilege of buying it. (it was worth it)
There's some chance it comes on PC later on. Maybe. Just like Dark Souls did.
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#18Earlier quoted context omitted.
It's a PS4 exclusive, so anyone who doesn't already have the console have to buy it ($400) to be able to have the privilege of buying it. (it was worth it)
There's some chance it comes on PC later on. Maybe. Just like Dark Souls did.
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#19Does this game also require you to pointlessly repeat large chunks of levels after death on bosses like the Dark Souls games did?
Yes, coupled with a 30 second load screen after every single death. I've never played any of the other games, but I can tell you after playing this for a while that this game is not for me due to how they implement the difficulty. Just to give you an idea, it took me 7 or 8 years to beat Kingdom Hearts 1 because of how bad the camera was. I got to a point where I just walked away. I really dislike games that are diff…
Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'
#20Does this game also require you to pointlessly repeat large chunks of levels after death on bosses like the Dark Souls games did?
Yes, coupled with a 30 second load screen after every single death. I've never played any of the other games, but I can tell you after playing this for a while that this game is not for me due to how they implement the difficulty. Just to give you an idea, it took me 7 or 8 years to beat Kingdom Hearts 1 because of how bad the camera was. I got to a point where I just walked away. I really dislike games that are diff…
No, it matters which part of the weapon hits the enemy. With the hammer for instance, you really need to aim it right - to hit the enemy with the head part and not the hilt part.
Some of your other gripes can also be summarized as "you must become proficient at the mechanics" and the rest is fucking bullshit which Miyazaki put in because he hates you.