Earlier quoted context omitted.
Honestly steam as much a social network as a games platform at this point and that's what gives them the data, and we've see. How Apple and googles multiple attempts at social platforms have panned out.
I barely use Steam as a social platform, and still I have a thousand times better experience when it comes to discoverability. I understand what you're saying — people spend more time using Steam than they do the app stores (and they also have access to social graphs and what-not, although you could argue Apple & Google have this as well via messages). I would argue that point is kind of moot, since many of the ways…
Fear of Apple
181–190 of 276 posts
Re: Fear of Apple
#182This article summarizes the epitome of my experience as an Apple developer. I'm 17 years old and a developer on the app store. The App Store feels opaque and like a black box where I submit builds with little to no feedback or control. I get paid when Apple decides, and could be eradicated from the App Store at a moment's notice. I realized early on that being featured by Apple was unlikely, and have adopted a sustai…
The App Store feels opaque and like a black box where I submit builds with little to no feedback or control. I get paid when Apple decides, and could be eradicated from the App Store at a moment's notice. Every part of developing for Apple leads me to this conclusion: I do not matter. My app does not matter. Now that I'm doing iOS Development under my own company, I feel your pain. We recently had our iOS Developer P…
Re: Fear of Apple
#183This article summarizes the epitome of my experience as an Apple developer. I'm 17 years old and a developer on the app store. The App Store feels opaque and like a black box where I submit builds with little to no feedback or control. I get paid when Apple decides, and could be eradicated from the App Store at a moment's notice. I realized early on that being featured by Apple was unlikely, and have adopted a sustai…
Your experience is the price of admission to gain access to a global audience. The low barrier to entry is why you're fighting for pennies. Twenty years ago when I was in high school, I worked at CompUSA. They sold a lot of software in their day... in my region of the country, 40% of software sold passed through our store's door. To sell software at CompUSA or similar retailers, you needed to interface with a publish…
Re: Fear of Apple
#184Earlier quoted context omitted.
Apple takes 30% of revenue. To be fair, Apple handles a lot for that 30%. Accounting/Tax records, payment, bandwidth and storage etc. They could probably afford to take less, but they do take care of a fare bit of hassle from app distribution and selling.
> "To be fair, Apple handles a lot for that 30%. Accounting/Tax records, payment, bandwidth and storage etc." I think people would have a better opinion on that deal if it were optional. Apple offers to take care of billing/bandwidth/storage on iOS for 30% of revenue? Neat! Apple demands to take care of billing/bandwidth/storage on iOS for 30% of revenue? Lame.
Re: Fear of Apple
#185This article summarizes the epitome of my experience as an Apple developer. I'm 17 years old and a developer on the app store. The App Store feels opaque and like a black box where I submit builds with little to no feedback or control. I get paid when Apple decides, and could be eradicated from the App Store at a moment's notice. I realized early on that being featured by Apple was unlikely, and have adopted a sustai…
You and your app technically don't matter to Apple. The 30% feels high, but overall it's really a good deal. I've made several hundred thousand dollars on the app store without almost any marketing spend. That's a good deal.
Re: Fear of Apple
#186This article summarizes the epitome of my experience as an Apple developer. I'm 17 years old and a developer on the app store. The App Store feels opaque and like a black box where I submit builds with little to no feedback or control. I get paid when Apple decides, and could be eradicated from the App Store at a moment's notice. I realized early on that being featured by Apple was unlikely, and have adopted a sustai…
Your experience is the price of admission to gain access to a global audience. The low barrier to entry is why you're fighting for pennies. Twenty years ago when I was in high school, I worked at CompUSA. They sold a lot of software in their day... in my region of the country, 40% of software sold passed through our store's door. To sell software at CompUSA or similar retailers, you needed to interface with a publish…
Re: Fear of Apple
#187Earlier quoted context omitted.
Please do not meta-discuss the scoring.
People who participate in this site can discuss whatever they want . Especially when the entire conversation is being roughly, and absurdly, directed. The fact that you would even consider such an absurd response really sets the bar for HN today.
Re: Fear of Apple
#188Earlier quoted context omitted.
No, but they did ban Gizmodo for buying a stolen prototype.
That's a little bit different than "censorship," don't you think?
Re: Fear of Apple
#189Earlier quoted context omitted.
> "To be fair, Apple handles a lot for that 30%. Accounting/Tax records, payment, bandwidth and storage etc." I think people would have a better opinion on that deal if it were optional. Apple offers to take care of billing/bandwidth/storage on iOS for 30% of revenue? Neat! Apple demands to take care of billing/bandwidth/storage on iOS for 30% of revenue? Lame.
It is optional, we use Stripe, Apple gets nothing. I am surprised there are people in software that don't know this.
Do you have a source for that that you can link me to? Because from this, I get the impression that is not the case: https://support.stripe.com/questions/apple-and-stripe-tos-an...
Re: Fear of Apple
#190Earlier quoted context omitted.
> Firstly, the app model is pure genius. It means Apple gets an army of developers producing software for Apple with zero health/unemployment/other benefits, no up-front advance payments, and a limited curation cost. How is that different than say, people writing for the Commodore 64 or Windows and selling it with no connection to the company? Do you mean the alternative would be for apple write all of the software a…
Imagine if Microsoft got a third of the revenue from Turbotax, Photoshop, AutoCAD, World of Warcraft, etc.