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A demo that Magic Leap was going to show at TED

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Re: A demo that Magic Leap was going to show at TED

#21

Earlier quoted context omitted.

I must have missed the perfect hand tracking. Could you share where it was? All I saw was rather exaggerated movements to make things work.

The interface widgets appear to be occluded by the user's hand, with no visible artifacts even when the hand is moving quickly. That means the system has to be tracking the hand and somehow separating it from the background, with latency of much less than a single frame. EDIT: here's a particularly blatant example, around 0:17: http://i.imgur.com/8mSv8oC.jpg The user is swiping from right to left, causing their hand…

OK, that's right. I'm still not convinced anyone can say that this must be faked. None of this is impossible with current tech, just not likely in a wearable/battery-powered device.

Edit: Actually, no, I don't think it's right. Modern chroma keying could probably handle this.

Re: A demo that Magic Leap was going to show at TED

#23

Earlier quoted context omitted.

This requires perfect hand tracking: https://i.imgur.com/QzSD0bq.png

I think the gun is a real, physical object -- I mean, it even casts shadows on the user's arm. It's probably just the enemies, HUD and glowy, flashy special effects that are rendered in VR, and those should be more forgiving of slight positional inaccuracies.

Especially as it comes from Weta workshop who originally designed the weapon (https://wiki.teamfortress.com/wiki/Righteous_Bison) - if anyone has a physical copy it's them

Re: A demo that Magic Leap was going to show at TED

#24
post #11

This is unbelievable. As in, I literally can't believe it. There's no way they've come up with a full-resolution, head-mounted, transparent, additive and multiplicative display attached to a computer vision system capable of identifying light sources and nearby geometry that also has 100% perfect hand tracking with haptic feedback. I also don't believe anyone would make such bizarre, quasi-pornographic grunting noise…

The devil is always in the details; or lack of attention to. Just slow it down on youtube to 0.25. If it wasn't clear before, the animations preceding the hand gestures will make it perfectly obvious this is a mock. Whoever they contracted the shots out to did not do a very thorough job of it.

Re: A demo that Magic Leap was going to show at TED

#25
Although I used to enjoy quake2 when I was young, I don't feel the appeal of shooting games anymore, or videogames in general. That is to say, I have been on both sides of the fence and I still vividly remember the sweaty excitement of a deathmatch.

Now, my first impression to this and to other AR (and VR) demos is, "Isn't this literally a new Columbine waiting to happen?".

(NOTE: I do not mean the incident, those seem to happen regardless, I mean the public outcry and witch-hunting).

Has public perception of interactive violence shifted to a point where "it's not different from an action movie after all", even at this new point of immersive realism?

Re: A demo that Magic Leap was going to show at TED

#26
post #9

I'm not sure this is the actual thing. If you check out the video at near 0:10 you have emails which are fictitious, like an email from brands.edu (no whois record). For the company to say they're playing this at the moment in office it is a bit misleading. I hope the real thing will be just as cool if not cooler.

I'm skeptical about the technology, but the email domains have nothing to do with it. They could easily create a demo with real AR hardware and fake data, or with fake visual effects and real data.

The software is pretty clearly a mockup, but nobody cares because the 3D interface design isn't all that interesting. It's the hardware that's claimed to be revolutionary.

Re: A demo that Magic Leap was going to show at TED

#27
It's odd that Engadget trumped this. I'll re-hash my comment from the article:

Those weapons are physical props from the Weta workshop collection (starting at the low low price of ~$500, up to about $7000 @ https://www.wetanz.com/rayguns/). They also used SFX from Team Fortress 2 when they put down the turret. For the video they either:

a) Created a magical bio-feedback system to artificially create gun recoil for the person holding the weapon as well as tactile feedback for "in the air" functions.

or most likely:

b) Created a Post-processed CGI demo meant to impress execs that have no concept of what's currently possible - Might as well hire CorridorDigital and make something like this instead: https://www.youtube.com/watch?v=OhCQeFX9GSg

Re: A demo that Magic Leap was going to show at TED

#29

Earlier quoted context omitted.

Sorry for mixing things up with a ninja edit! The article says: > This is the video of a real-world, first-person shooting game that Magic Leap says it was going to show at TED this week. At first I parsed that as saying Magic Leap was going to show the game at TED, but what I've seen other articles say is that they were going to show this video at TED. There is no way this is in-engine AR. This has to be a concept v…

I'm not clear what's so surprising to you. AR has been progressing rapidly. This looks like the next iteration. It's not some giant leap from what we've seen before, or even what's in millions of consumers' hands right now.

No it's really not. This is a long way from anything that's been shown so far and is clearly a mock-up. The devil is in the detail, the production value is too high and the visual integration between the CGI and real elements is too slick.

Re: A demo that Magic Leap was going to show at TED

#30

Although I used to enjoy quake2 when I was young, I don't feel the appeal of shooting games anymore, or videogames in general. That is to say, I have been on both sides of the fence and I still vividly remember the sweaty excitement of a deathmatch. Now, my first impression to this and to other AR (and VR) demos is, "Isn't this literally a new Columbine waiting to happen?". (NOTE: I do not mean the incident, those se…

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