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A demo that Magic Leap was going to show at TED

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Re: A demo that Magic Leap was going to show at TED

#11
This is unbelievable. As in, I literally can't believe it. There's no way they've come up with a full-resolution, head-mounted, transparent, additive and multiplicative display attached to a computer vision system capable of identifying light sources and nearby geometry that also has 100% perfect hand tracking with haptic feedback. I also don't believe anyone would make such bizarre, quasi-pornographic grunting noises while wearing such a device and "playing" at the office.

Re: A demo that Magic Leap was going to show at TED

#13
post #11

This is unbelievable. As in, I literally can't believe it. There's no way they've come up with a full-resolution, head-mounted, transparent, additive and multiplicative display attached to a computer vision system capable of identifying light sources and nearby geometry that also has 100% perfect hand tracking with haptic feedback. I also don't believe anyone would make such bizarre, quasi-pornographic grunting noise…

I must have missed the perfect hand tracking. Could you share where it was? All I saw was rather exaggerated movements to make things work.

Re: A demo that Magic Leap was going to show at TED

#14
post #2

Wait, I'm confused. Is that video the actual game and how everything actually looks, or is it a concept video with visual effects and props and whatnot by Weta? Because up until now, I was under the impression that it was the latter.

Magic Leap PR has not yet confirmed if the video is an authentic demo of the product ( http://recode.net/2015/03/19/the-first-video-of-magic-leaps-... ). One hypothesis is that PR commissioned the video and planned to show it at TED and other venues. IMO the video definitely looks produced and it was prudent to cancel the talks rather than spin the video as a plausible demo of their product. Re/code's comparison to G…

Re-watching the glass video, compared what was actually launched, their criticism seems fair in retrospect.

It is also a great comparison on another level. This product may be amazing, but whatever it takes to make it happen is so unwieldy that no one would want to use it. Glass didn't fail only on the product experience, but on the social stigma aspects as well. Odd gruntings aside, until we actually see the product it is hard to say it will sell.

A good example of this is Apple. Presentation is equally important as the actual tech (hence these unrealistic marketing videos.)

Re: A demo that Magic Leap was going to show at TED

#15
post #11

This is unbelievable. As in, I literally can't believe it. There's no way they've come up with a full-resolution, head-mounted, transparent, additive and multiplicative display attached to a computer vision system capable of identifying light sources and nearby geometry that also has 100% perfect hand tracking with haptic feedback. I also don't believe anyone would make such bizarre, quasi-pornographic grunting noise…

I must have missed the perfect hand tracking. Could you share where it was? All I saw was rather exaggerated movements to make things work.

This requires perfect hand tracking: https://i.imgur.com/QzSD0bq.png

Re: A demo that Magic Leap was going to show at TED

#16
post #11

This is unbelievable. As in, I literally can't believe it. There's no way they've come up with a full-resolution, head-mounted, transparent, additive and multiplicative display attached to a computer vision system capable of identifying light sources and nearby geometry that also has 100% perfect hand tracking with haptic feedback. I also don't believe anyone would make such bizarre, quasi-pornographic grunting noise…

I must have missed the perfect hand tracking. Could you share where it was? All I saw was rather exaggerated movements to make things work.

Grabbing and handling the gun.

Re: A demo that Magic Leap was going to show at TED

#17
post #11

This is unbelievable. As in, I literally can't believe it. There's no way they've come up with a full-resolution, head-mounted, transparent, additive and multiplicative display attached to a computer vision system capable of identifying light sources and nearby geometry that also has 100% perfect hand tracking with haptic feedback. I also don't believe anyone would make such bizarre, quasi-pornographic grunting noise…

I must have missed the perfect hand tracking. Could you share where it was? All I saw was rather exaggerated movements to make things work.

The interface widgets appear to be occluded by the user's hand, with no visible artifacts even when the hand is moving quickly. That means the system has to be tracking the hand and somehow separating it from the background, with latency of much less than a single frame.

EDIT: here's a particularly blatant example, around 0:17: http://i.imgur.com/8mSv8oC.jpg

The user is swiping from right to left, causing their hand to be highly motion-blurred. But the rendered UI elements smoothly fade in behind the hand.

There are foreground segmentation algorithms that can do this kind of thing, assuming you have some information about which regions of the image are foreground/background (say, from a depth sensor). But those algorithms typically take on the order of seconds or minutes to process a single frame. For this video to be real, the total latency -- sensing, matte generation, and rendering -- would have to be in the single-digit milliseconds. It's barely on the edge of plausibility, but I'm very very skeptical.

Re: A demo that Magic Leap was going to show at TED

#19
post #16

Earlier quoted context omitted.

I must have missed the perfect hand tracking. Could you share where it was? All I saw was rather exaggerated movements to make things work.

Grabbing and handling the gun.

The gun is a physical object.

Re: A demo that Magic Leap was going to show at TED

#20

Earlier quoted context omitted.

I must have missed the perfect hand tracking. Could you share where it was? All I saw was rather exaggerated movements to make things work.

This requires perfect hand tracking: https://i.imgur.com/QzSD0bq.png

I think the gun is a real, physical object -- I mean, it even casts shadows on the user's arm. It's probably just the enemies, HUD and glowy, flashy special effects that are rendered in VR, and those should be more forgiving of slight positional inaccuracies.
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