Earlier quoted context omitted.
What GPU does your machine have?
Chipset Model: Intel HD Graphics 4000 VRAM (Dynamic, Max): 1024 MB
The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
121–130 of 189 posts
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#122Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#123Skylines is hands down my favorite game right now and is directly responsible for my highly unproductive, but fun, weekend. But it's not without faults. For me one of the telling things will be how they handle a very similar problem that EA had with the latest Sim City. Traffic. Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator. Which itself wouldn't be a problem if…
Living in Austin, this seems like a fairly realistic problem.
(Spring break week traffic has been awesome. Next week: Back to 40 minute commutes.)
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#124Skylines is a great game, with great mod support... ...that retails for $30 (can get it for less on sites like greenmangaming.com). That part blows my mind.
Yeah over 10k mods in the first week.. Crazy!
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#125I brought Skylines a few days ago and I absolutely love it. Its got amazing detail and it's pretty much everything I hoped a modern sim city would be. I never thought I would find building a traffic system so fun, and the twitter feed it uses to show you your citizens opinions is a fantastic idea as well. The one downside is it gets a bit boring after you have made your city. On Sim City you could at least trigger so…
When you get further along you can create districts and set policies that affect the evolution of your city. I think the late game is way more interesting as there's an endless amount of things you can tweak.
I'm really looking forward to seeing more mods that affect how districts work, I'd love to create a china town or little italy with specialized assets. I think these things are all possible and will make fully realized cities much more fun to tinker with.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#126Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#127The Colossal Order team, in my opinion was very lucky! There were three games - 1. SimCity 4 with the statistical simulation model, big maps (region-wise) and plenty of features. 2. SimCity 5 with a pure agent-based simulation model (it had flaws though, especially traffic), but again the series pioneered a new way of creating games in this genre. And, 3. Cities XL having a HUGE map, few unique features like bus rout…
> 2. SimCity 5 with a pure agent-based simulation model (it had flaws though, especially traffic), but again the series pioneered a new way of creating games in this genre. It irks me how SimCity 5 is praised for that. The Caesar series had pure agent-based simulations in the 1990s, and somehow had none of the agent routing bugs SimCity 5 had. How can being worse than your competition 20 years ago be considered an ac…
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#128Earlier quoted context omitted.
Interestingly enough, while it looks bizarre in a video game, this is functionally how left/right turn bays work in some large urban one-way streets in real-life. See, for example, this NYC intersection: https://goo.gl/maps/SCFrQ . The left turn lane is a parking lane until one is within half a block of the intersection in question. While it isn't as extreme as 2 lanes to 6, it's very similar. So... is it a hack for…
Stuff like that is pretty common in suburban Northern Virginia (for example). There are lots of busy roads with two lanes in each direction which expand to three, four, five, or even six lanes at intersections with dedicated turn lanes. I think the only reason that "proposed hack" screenshot looks so weird is because the distance between intersections is much, much shorter than it would be in real life, relative to t…
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#129Earlier quoted context omitted.
yup, I think you're in the minority here, I can't imagin anyone appreciating simcity for the music. It had some pretty graphics, for sure, but I think most people view that as fluff. You should hear me gush about factorio, and it looks like this: https://www.google.ca/search?q=factorio&tbm=isch&gws_rd=cr,s... edit: ok, apparently not. apparently people really really really care that their games look pretty, color me…
I really like the jazz tracks from SimCity 3000 (the ones that play when things are going well ). They tickle my brain in just the right way.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#130Earlier quoted context omitted.
My side project is creating a mod that displays city vitals just like you want. Hopefully I can get it done in the next couple days.
That would be great. It is a little annoying having to click around to make changes and click back to check it again after say adjusting your power budget. If it was semi transparent when not in focus and solid when in focus that could be a good way to make non intrusive. anyways I will keep an eye out for it.
The hardest part of modding Skylines right now is using its non-documented UI system; styling the panel is all I have left and it's taken days. Watch /r/CitiesSkylinesModding or /r/CitiesSkylines, that's where I'll be posting upon release.