Skylines is hands down my favorite game right now and is directly responsible for my highly unproductive, but fun, weekend. But it's not without faults. For me one of the telling things will be how they handle a very similar problem that EA had with the latest Sim City. Traffic. Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator. Which itself wouldn't be a problem if…
The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
11–20 of 189 posts
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#12Skylines is hands down my favorite game right now and is directly responsible for my highly unproductive, but fun, weekend. But it's not without faults. For me one of the telling things will be how they handle a very similar problem that EA had with the latest Sim City. Traffic. Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator. Which itself wouldn't be a problem if…
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#13All these games had flaws in their respective models but worked well nonetheless. SimCity 5 is a success IMO; for venturing into a much realistic simulation that you could connect with. Though we all love to complain about the map size.
Cities: Skylines had the advantage of picking up the good pieces of each of these games! On the other hand, the last good game was SimCity 4 in 2003, more than a decade! We badly needed Cities: Skylines.
It's also very elating to see the support the team is giving to us! The Map Editor, the Asset Editor, the water dynamics, a mixture of agent and other simulation models (as they call it - "complex"). Though this game has its own share of flaws, they're quite tiny; except for the traffic (which is being fixed)!
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#14I feel like they could definitely summarize important counters for you so you don't always have to click 10 times to get all the information on your city. This is especially true early game when your city is expanding by leaps and bounds and you keep hitting electricity/water supply issues.
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#15Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#16Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#17Skylines is hands down my favorite game right now and is directly responsible for my highly unproductive, but fun, weekend. But it's not without faults. For me one of the telling things will be how they handle a very similar problem that EA had with the latest Sim City. Traffic. Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator. Which itself wouldn't be a problem if…
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#18Skylines is hands down my favorite game right now and is directly responsible for my highly unproductive, but fun, weekend. But it's not without faults. For me one of the telling things will be how they handle a very similar problem that EA had with the latest Sim City. Traffic. Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator. Which itself wouldn't be a problem if…
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#19The Colossal Order team, in my opinion was very lucky! There were three games - 1. SimCity 4 with the statistical simulation model, big maps (region-wise) and plenty of features. 2. SimCity 5 with a pure agent-based simulation model (it had flaws though, especially traffic), but again the series pioneered a new way of creating games in this genre. And, 3. Cities XL having a HUGE map, few unique features like bus rout…
Re: The 'SimCity' Empire Has Fallen and 'Skylines' Is Picking Up the Pieces
#20How big can the city be?