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Unity 5 released with upgrades, full-featured free version

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Re: Unity 5 released with upgrades, full-featured free version

#121
post #27

I really love that these game engines are doing this. As a hobbyist game dev with a day job and a night-shift (tfwgf), one of the biggest hurtles that keep me building on html5 instead of on desktop was the demand that I had to pay $$ upfront before I have any idea if I can even finish what I'm building (much less how the market will receive it). I mean, I don't mind paying the engine company their demands if I can m…

Unity's been free for years, you've fallen for their advertising to upstage Unreal. "Finally offering a free version" Honestly, it's been free for ages. Not only that but Microsoft had XNA which was also a free game engine that they only discontinued last year so you're wrong thinking that html5 was the only option. I don't think you really researched the market much if you thought that. Plus if you are serious about…

To be fair, XNA's support was atrocious (non-existent?) off of microsoft platforms.

Re: Unity 5 released with upgrades, full-featured free version

#122
I'm sure I'm nitpicking here but this is a huge deal for me: forcing a branded splash screen onto the final product. Ugh! Why?! I understand a ton of work has been put into this engine and Unity is graciously offering it for free, but indie software is an individual's art. When an artist paints a portrait, you don't see a "Powered by Winsor & Newton Acrylic Products" stamped onto the bottom of the canvas.

I'm sure I'm coming off harsh here but seeing that limitation really turns me off from an otherwise unbelievable proposition.

Edit: spelling.

Re: Unity 5 released with upgrades, full-featured free version

#123
post #121

Earlier quoted context omitted.

Unity's been free for years, you've fallen for their advertising to upstage Unreal. "Finally offering a free version" Honestly, it's been free for ages. Not only that but Microsoft had XNA which was also a free game engine that they only discontinued last year so you're wrong thinking that html5 was the only option. I don't think you really researched the market much if you thought that. Plus if you are serious about…

To be fair, XNA's support was atrocious (non-existent?) off of microsoft platforms.

MonoGame is almost entirely compatible with XNA and over the last year or two has really turned into something reliable, at least on MacOS and iOS.

Re: Unity 5 released with upgrades, full-featured free version

#124

I'm sure I'm nitpicking here but this is a huge deal for me: forcing a branded splash screen onto the final product. Ugh! Why?! I understand a ton of work has been put into this engine and Unity is graciously offering it for free, but indie software is an individual's art. When an artist paints a portrait, you don't see a "Powered by Winsor & Newton Acrylic Products" stamped onto the bottom of the canvas. I'm sure I'…

I don't really mind it. Just takes a couple seconds then it is gone.

Re: Unity 5 released with upgrades, full-featured free version

#125

Unit is really easy and fun to use. Here are my three favorite tutorials. Takes around 1 - 2 hours to go through each one if you know how to program. http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-co... http://pixelnest.io/tutorials/2d-game-unity/ https://www.youtube.com/watch?v=7dP7R-GbFkM I was able to put my high school friend in a platformer within a day. https://www.youtube.com/watch?v=RpiZF7bjQ3U&fea…

Would you do them in the order you linked them? I've been wanting to make a 2d game but hadn't found good tutorials yet.

Re: Unity 5 released with upgrades, full-featured free version

#126

I'm sure I'm nitpicking here but this is a huge deal for me: forcing a branded splash screen onto the final product. Ugh! Why?! I understand a ton of work has been put into this engine and Unity is graciously offering it for free, but indie software is an individual's art. When an artist paints a portrait, you don't see a "Powered by Winsor & Newton Acrylic Products" stamped onto the bottom of the canvas. I'm sure I'…

It's removed if you upgrade to the pro version. Seems like a fair deal to me as it means studios who can afford it will pay, while indie developers just getting started don't need to.

Re: Unity 5 released with upgrades, full-featured free version

#127
post #27

I really love that these game engines are doing this. As a hobbyist game dev with a day job and a night-shift (tfwgf), one of the biggest hurtles that keep me building on html5 instead of on desktop was the demand that I had to pay $$ upfront before I have any idea if I can even finish what I'm building (much less how the market will receive it). I mean, I don't mind paying the engine company their demands if I can m…

What does 'tfwgf' mean? I tried Googling that and it lead me to some weird places, but still no answer!

>tfw is typically "that feel when"

So i can assume it means "that feel when girlfriend". No idea why having a girlfriend would make you work nights? This would make more sense in the context of

"that feel when no girlfriend"

Re: Unity 5 released with upgrades, full-featured free version

#128

Earlier quoted context omitted.

Unity's been free for years, you've fallen for their advertising to upstage Unreal. "Finally offering a free version" Honestly, it's been free for ages. Not only that but Microsoft had XNA which was also a free game engine that they only discontinued last year so you're wrong thinking that html5 was the only option. I don't think you really researched the market much if you thought that. Plus if you are serious about…

What most people don't realize is that the IEEE Floating Point standard (754-2008) actually doesn't standardize when a float should be rounded. Since most CPUs/GPUs are able to do FMAs (Fused Multiply-add)'s that are rounded after the operation, you get a different result than if you were to do a multiplication operation, then round, then add, and then round again. I'm pretty sure Unity would be able to fix this if t…

> higher precision than IEEE, doesn't have rounding errors, and uses fewer bits.

It certainly won't provide higher precision using less bits (precision is lg(b^(l - 1)), where b is the base and l is the number of mantissa bits). For any given base, there are numbers that have no exact representation in that base (for base 10, consider 1/3 = 0.33333…, for base 2, consider 1/10), so it certainly will have rounding errors.

According to [0], the basic idea is to store the number of exponent bits, the number of mantissa bits, and the inexact bit (indicating that underflow has occured) alongside the number itself, automatically promoting/demoting mantissa and exponent as needed, and treating inexact numbers as an interval of width 1 ulp. Thus, the number of used bits depends on the number stored (which might well be less than an IEEE format would use for certain (or even the average) workload, but may very well be more due to the overhead of the tag).

[0] http://sites.ieee.org/scv-cs/files/2013/03/Right-SizingPreci...

Re: Unity 5 released with upgrades, full-featured free version

#129
post #104

so im at crossroads here. I downloaded UE4 engine yesterday but now that Unity is free I'm also taking a look at it to see what I can do with it. Does the cloud build service lets you build iphone games without an apple machine? What about for submitting games on the Apple market? Also, what does unity do better than unreal? Is unity suitable for building mobile games and high concurrent multiplayer games?

Cloud build will probably send you iOS builds, but testing for those devices through that service is going to be a pain. I'd say you really want to run things in the simulator for a quick testing cycle.

The iOS simulator is ridiculously faster than a real iOS device and far less memory constrained. You can't develop an iOS game without an iOS device for testing.

Re: Unity 5 released with upgrades, full-featured free version

#130

Unit is really easy and fun to use. Here are my three favorite tutorials. Takes around 1 - 2 hours to go through each one if you know how to program. http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-co... http://pixelnest.io/tutorials/2d-game-unity/ https://www.youtube.com/watch?v=7dP7R-GbFkM I was able to put my high school friend in a platformer within a day. https://www.youtube.com/watch?v=RpiZF7bjQ3U&fea…

Would you do them in the order you linked them? I've been wanting to make a 2d game but hadn't found good tutorials yet.

Yes. Just do them in that order.
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