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Unity 5 released with upgrades, full-featured free version

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Re: Unity 5 released with upgrades, full-featured free version

#41

Earlier quoted context omitted.

It does, and the previous version actually did support Occulus. They released a free plugin for it (the free version of Unity) a few months ago.

With Unity 4, only the Pro version supported the Oculus Rift plugin, because the Rift SDK relies on render-to-texture support, which was disabled in the free version. Now the free version of Unity also supports the Rift. That is indeed new. EDIT: I am totally wrong!

Nope, they specifically released a Rift plugin for the Free version of Unity 4 just a few months ago. http://blogs.unity3d.com/2014/12/23/calling-all-vr-enthusias... With full lens correction that needs render-to-texture. Render-to-texture is still disabled in Unity 4 Free, but it is specifically allowed just for the Oculus plugin.

Re: Unity 5 released with upgrades, full-featured free version

#42
so im at crossroads here. I downloaded UE4 engine yesterday but now that Unity is free I'm also taking a look at it to see what I can do with it.

Does the cloud build service lets you build iphone games without an apple machine? What about for submitting games on the Apple market?

Also, what does unity do better than unreal? Is unity suitable for building mobile games and high concurrent multiplayer games?

Re: Unity 5 released with upgrades, full-featured free version

#43

Unreal Engine comes with full source updated live on GitHub, that is worth its weight in gold, sadly not even the Pro Unity subscription version comes with that option.

Unity does license the source code to enterprise customers though, although I guess that is negotiated on a per customer basis?

Re: Unity 5 released with upgrades, full-featured free version

#44
Unit is really easy and fun to use. Here are my three favorite tutorials. Takes around 1 - 2 hours to go through each one if you know how to program.

http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-co...

http://pixelnest.io/tutorials/2d-game-unity/

https://www.youtube.com/watch?v=7dP7R-GbFkM

I was able to put my high school friend in a platformer within a day.

https://www.youtube.com/watch?v=RpiZF7bjQ3U&feature=youtu.be

The only complaint I have is that it doesn't make webgames.

Re: Unity 5 released with upgrades, full-featured free version

#45
post #17

> This graphic, provided by Unity, will help make things clear: What a joke. Both include "Unity 5 engine with all features." Except that they don't. If you click "Get Unity 5" you see a list of differences[1] between the two. That list used to be a little longer though. [1]: http://unity3d.com/get-unity

It looks like the list of differences is differences in tooling around the engine and/or licensing, not differences in engine features, though.

Technically you're right, and I almost mentioned that. It's kind of a stupid argument though. I.e., rendering engine != engine.

Re: Unity 5 released with upgrades, full-featured free version

#46

Earlier quoted context omitted.

One of them should adopt Rust. Let's see who does it first!

That is my highest desire and I did look around for some bindings, but I think it's still early.

I think it's more likely for Unreal Engine. Epic have said that they're open to new language implementations as long as they are free and open-source (this being why they didn't want C#).

Re: Unity 5 released with upgrades, full-featured free version

#47

so im at crossroads here. I downloaded UE4 engine yesterday but now that Unity is free I'm also taking a look at it to see what I can do with it. Does the cloud build service lets you build iphone games without an apple machine? What about for submitting games on the Apple market? Also, what does unity do better than unreal? Is unity suitable for building mobile games and high concurrent multiplayer games?

[deleted]

Re: Unity 5 released with upgrades, full-featured free version

#48

Earlier quoted context omitted.

With Unity 4, only the Pro version supported the Oculus Rift plugin, because the Rift SDK relies on render-to-texture support, which was disabled in the free version. Now the free version of Unity also supports the Rift. That is indeed new. EDIT: I am totally wrong!

Nope, they specifically released a Rift plugin for the Free version of Unity 4 just a few months ago. http://blogs.unity3d.com/2014/12/23/calling-all-vr-enthusias... With full lens correction that needs render-to-texture. Render-to-texture is still disabled in Unity 4 Free, but it is specifically allowed just for the Oculus plugin.

Oh, I stand corrected! Thanks for clarifying.

Re: Unity 5 released with upgrades, full-featured free version

#50
I recently released my first game using Unity: http://newbeings.com/ and I spent a real long time weighing the different engines. I wish I hadn't spent so much time deciding on an engine, and had just picked one and gotten on with it. I think the differences are pretty negligible for first (and probably even third and second) timers. This news makes me happy!
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