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Unreal Engine 4.7 Released

unrealengine.com

21–30 of 90 posts

Re: Unreal Engine 4.7 Released

#21

As a semi-recent Unity Developer, I find myself really wanting to jump ship to Unreal, really great stuff all around.

I really, really, REALLY hope that Unity fixes their editor UI in version 5 (I haven't tried the beta yet, so maybe it's the case already), but as it stands right now I can't use Unity for long stretches (visual impairment). The font rendering in the editor is terrible, even at 1920x1200 the text is too small (froget about Retina even). This has been a problem with Unity for YEARS, which is a shame because it's a great tool otherwise.

I'm still torn between the two tools, they're both fantastic for different reasons, but if Unity 5 can't fix their editor then I think I'll have to jump ship just out of necessity.

Re: Unreal Engine 4.7 Released

#22
post #18
post #10

Earlier quoted context omitted.

More detail on browser limitations would be nice. I know the article states you can ship builds in 32-bit browsers, but are there any significant limitations involved? This would be problematic since, for example, Chrome 64-bit isn't yet the default release build. I really wish there was more comprehensive documentation relating to UE4's limitations in a WebGL context. For example, lighting, shading, post-process eff…

Did you check the article? In the pictures they actually launch 32bit firefox.

Despite looking at that very section, I somehow totally missed that. Edited my original post accordingly, thanks!

Re: Unreal Engine 4.7 Released

#23
post #6

Will the UI render correctly on a retina display? One (I know I know) minor quirk that always gets me about Unity is how crappy it looks on newer Macs.

Yes, the UI used by UE4 (Slate) is resolution independent. It can be scaled freely.

Unless it's a new feature, the UE4 UI does not render at retina resolution - certainly looks pretty pixelated on my rMBP.

Re: Unreal Engine 4.7 Released

#24

People who develop on Unity: How does Unity compare to Unreal performance-wise? The only experience I have with Unity is playing Kerbal Space Program which is often a performance nightmare and I'm wondering if it's Unity or the game developers.

I think developers looking for Unreal performance from Unity 3d will be disappointed. What Unity has over Unreal is C#, great interactive tools (a live stage within a running game), and the ability to publish to just about anything.

Re: Unreal Engine 4.7 Released

#25
Can this be used as a standalone 3d Engine without it being scene based for iOS applications? That is the big issue with Unity - and most engines actually - which keeps us from using it.

We can't find a robust (UE/Unity level) mobile 3D Engine that is not scene based or just built for level based games.

Re: Unreal Engine 4.7 Released

#26
I've never really considered Unreal Engine. I'm more of a hobbyist making small 2D games, recently picked up Unity (been using SFML and LibGDX before) to make some small games.

I guess UE doesn't really target small games? When I think of Unreal Engine I think of AAA FPS Games with amazing graphics, but has anyone actually used it for small indie games?

Also nice to see it's opensource, I guess I read the news a couple of months ago but I forgot. I had no idea.

Re: Unreal Engine 4.7 Released

#27

People who develop on Unity: How does Unity compare to Unreal performance-wise? The only experience I have with Unity is playing Kerbal Space Program which is often a performance nightmare and I'm wondering if it's Unity or the game developers.

I don't know compared to Unreal but Unity has several hidden performance issues. I am currently working on Bullet Boy [1] and we had several obscure problems that you have to fix with a lot of trial and error. Specific combinations of components and attributes can cause frame rate to drop because of the internal organization of the engine (moving colliders without rigidbodies comes to mind). That being said, it is re…

Off Topic: For some reason on Chrome 40.0.2214.111 I can't click the play button on the YouTube video of your bulletboygame.com site.

Edit: The cloud-right div covers the top three quarters of the video player.

Re: Unreal Engine 4.7 Released

#28
post #26

I've never really considered Unreal Engine. I'm more of a hobbyist making small 2D games, recently picked up Unity (been using SFML and LibGDX before) to make some small games. I guess UE doesn't really target small games? When I think of Unreal Engine I think of AAA FPS Games with amazing graphics, but has anyone actually used it for small indie games? Also nice to see it's opensource, I guess I read the news a coup…

Point of correction: Unreal Engine is not open source, the source is merely available for perusal. You still need a license for most uses.

Re: Unreal Engine 4.7 Released

#29
post #28
post #26

I've never really considered Unreal Engine. I'm more of a hobbyist making small 2D games, recently picked up Unity (been using SFML and LibGDX before) to make some small games. I guess UE doesn't really target small games? When I think of Unreal Engine I think of AAA FPS Games with amazing graphics, but has anyone actually used it for small indie games? Also nice to see it's opensource, I guess I read the news a coup…

Point of correction: Unreal Engine is not open source, the source is merely available for perusal. You still need a license for most uses.

So the source is open, it’s just not free.

(I don’t want to sound like I agree with Stallman. I’m just trying to clarify definitions.)

Re: Unreal Engine 4.7 Released

#30
post #28
post #26

I've never really considered Unreal Engine. I'm more of a hobbyist making small 2D games, recently picked up Unity (been using SFML and LibGDX before) to make some small games. I guess UE doesn't really target small games? When I think of Unreal Engine I think of AAA FPS Games with amazing graphics, but has anyone actually used it for small indie games? Also nice to see it's opensource, I guess I read the news a coup…

Point of correction: Unreal Engine is not open source, the source is merely available for perusal. You still need a license for most uses.

Oh I see, thanks for the info.
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