The polar regions seems a bit stretched out. Is the earth in perspective? Making the flight paths accurate!?
Airline flights of the world visualized with WebGL
21–30 of 79 posts
Re: Airline flights of the world visualized with WebGL
#22Re: Airline flights of the world visualized with WebGL
#23On my end, it runs great in Firefox but runs at 3 fps in Chrome
Re: Airline flights of the world visualized with WebGL
#24On mobiles, 100% probability to kill Chrome on Android.
Re: Airline flights of the world visualized with WebGL
#25Gorgeous but those planes are flying in space thousands of kilometers above the surface :-) A clock and animating sunlight/rotation of the earth would be fantastic.
Re: Airline flights of the world visualized with WebGL
#26This is beautiful, It's amazing to see how humanity goes over every part of the planet. Which flights are those few going over the north pole?? [~30fps/OSX-Chrome]
North Pole flights are North America and mid-Europe to Japan / China / Korea. Pioneered by Finnair and KLM. One of the ETOPS certification criteria for modern airliners is demonstrable navigation stability and accuracy over the Pole. Navstar GPS is not so useful there; GLONASS is better but inertial platforms still the best at those latitudes.
[0] https://en.wikipedia.org/wiki/Scandinavian_Airlines#Trans_po...
Re: Airline flights of the world visualized with WebGL
#27Re: Airline flights of the world visualized with WebGL
#28Remarkable! Where is the flight data from?
Re: Airline flights of the world visualized with WebGL
#29Interesting, on a desktop browser. On mobiles, 100% probability to kill Chrome on Android.
I did (both Safari and Chrome, iPhone 6), the framerate is definitely low (~10 frames per second?) but it didn't kill it so your statement might be a bit exaggerated. Framerate is a bit lower on Chrome, too.