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0h n0 – A new game from the makers of 0h h1

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Re: 0h n0 – A new game from the makers of 0h h1

#91

I don't understand what one of the hints means: "One specific dot is included in all solutions imaginable."

Example, in the top-left corner of the board:

  2 _ _ R
  _ _ _ _
  R _ _ _
The location to the right of the 2 must be blue. If it's red, then there's no way for the 2 to see two blues. That's what it means, that that dot is included in every possible solution for the 2.

Re: 0h n0 – A new game from the makers of 0h h1

#92
post #90

A big improvement over 0h h1. I never felt like I had to think when playing 0h h1. Every puzzle was solvable by searching for a series of patterns that had an obvious solution. 0h n0 seems to be just complex enough that sometimes you actually need to think about the problem. At least that is the case so far.

Is every level solvable without guessing? Or are there multiple solutions for some levels? I feel like I had to guess sometimes, but maybe I haven't thought about it enough.

I have yet to come across a level that requires guessing. They definitely exist in theory though(uncertain whether the level generation algorithm is smart enough to eliminate them).

There are no multiple solutions due to an unstated constraint that resolves ambiguities. I believe it is that a blue cannot be surrounded completely by reds.

Re: 0h n0 – A new game from the makers of 0h h1

#93

Staring at the circles had a very odd mental effect for me. After playing a few rounds other websites I look at seems very square, straight, and ridged.

I imagine it's along the same lines as when everything looks blue after you take off pink ski goggles. I read a study where people wearing glasses that flipped everything upside down would eventually start to see normally, and then after taking the goggles off had upside down vision for a while. This seems to suggest that your brain has an intrinsic expectation of what the world should look like, either built in by e…

The game trains you to see circles as squares. You're looking at circles but they really act like squares so when you go back to reality it's like you forgot squares existed because the whole concept of square is made obsolete in the game's world.

I'm really surprised this works so well, it really shows how plastic and manipulable our brains are. This could become a reference example on perception or an analogy for higher level perception-shaping.

Re: 0h n0 – A new game from the makers of 0h h1

#94

Recommended if you like this: Light Up from Simon Tatham's Portable Puzzle Collection[1]. The UI is not as polished, but the collection includes a great number of other puzzles, and has iOS[2] and Android[3] ports. [1] http://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/light... [2] http://hewgill.com/puzzles/ [3] https://chris.boyle.name/projects/android-puzzles/

This actually reminds me more of Simon Tatham's Range[1]. [1] http://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/range...

Oh, I haven't tried that puzzle yet.
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