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0h n0 – A new game from the makers of 0h h1

0hn0.com

61–70 of 95 posts

Re: 0h n0 – A new game from the makers of 0h h1

#61

Feature request: user-defined lock of selected circles, similar to how the existing red circles are locked. (This is like the Minesweeper flag option)

Another feature request... if a tile is already illegal (too many committed blue in line of sight, or no way to commit more blue to satisfy requirement), flag it already. I think the biggest pain is the counting. Otherwise, a nice game!

That's what the hint button is for.

If you start adding any automated processing like that, then you're only a couple more processes away from the game just solving itself without you.

The elegance of this implementation is that you are doing all the solving. Unless you specifically ask for help from the hint button.

Re: 0h n0 – A new game from the makers of 0h h1

#62

Recommended if you like this: Light Up from Simon Tatham's Portable Puzzle Collection[1]. The UI is not as polished, but the collection includes a great number of other puzzles, and has iOS[2] and Android[3] ports. [1] http://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/light... [2] http://hewgill.com/puzzles/ [3] https://chris.boyle.name/projects/android-puzzles/

Oh my goodness. I didn't even think to search for an iOS version. "Net" has for some reason become one of my desert island games. (Thanks a bunch)

Re: 0h n0 – A new game from the makers of 0h h1

#63
post #8

Is it fair to rely on the fact that there is only a single solution to make deductions?

Yes. Any deduction that you could reach from that fact could also be reached from other constraints on the board.

Here's an example illustration, from the top-left corner of a board:

  y B R
  x R _
  _ _ _
If x is red, then y is indeterminate, either red or blue is valid there, no other constraint can "see" y to determine it. But if we know the puzzle has a single solution, then we can correctly say x must be blue, so that some other constraint south of x can see through to y. This could be worked out later from that other constraint. But the rules yield this emergent property of a shortcut, and any such emergent property is fair game for logical deduction.

If there's anything unfair about this approach, it's that the existence of a single solution is merely implied by puzzle conventions and not explicitly stated as a rule for 0h n0 here.

Re: 0h n0 – A new game from the makers of 0h h1

#66

Staring at the circles had a very odd mental effect for me. After playing a few rounds other websites I look at seems very square, straight, and ridged.

Wow, thanks for pointing this out to me. I thought my phone had updated or something because everything looked so blocky... I had my friend check out my phone and he didn't see anything different. I thought I was going insane :(

Re: 0h n0 – A new game from the makers of 0h h1

#69

Staring at the circles had a very odd mental effect for me. After playing a few rounds other websites I look at seems very square, straight, and ridged.

I imagine it's along the same lines as when everything looks blue after you take off pink ski goggles. I read a study where people wearing glasses that flipped everything upside down would eventually start to see normally, and then after taking the goggles off had upside down vision for a while.

This seems to suggest that your brain has an intrinsic expectation of what the world should look like, either built in by evolution or from year of experiencing the world a certain way. I wonder what sorts of things are filtered from our perception because they don't correspond with the brain's expectation of reality.

Re: 0h n0 – A new game from the makers of 0h h1

#70
post #57

Playing this game requires using the mouse all the time, whereas playing 2048 only required the four arrow keys on the keyboard. I use the mouse only when I have to. Unfortunately, requiring the mouse makes the web interface of this game klunky. Edit : 20 minutes later, and this is a big deal. I'm sure it's possible to enable the four arrow keys and enter key so we can use the arrow keys to navigate around the grid,…

You should PR it in! The source is on Github: http://github.com/q42/0hn0
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