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Sublime Text 3 builds picking up steam again

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Re: Sublime Text 3 builds picking up steam again

#51
post #36

Earlier quoted context omitted.

Same for me at the moment. I've heard a lot of complaints that it cannot open large files and it can be sluggish; I don't regularly need to open large files (I'd rather process large log files from a terminal for instance) and the performance is fine for me. I like that Atom is open source, plugins are written in JavaScript and the rate at which new plugins are coming out is impressive.

I tried Atom for a week. The little half-second delays start to bite after a few days, and after a week you want to throw your computer out the window. Think about it. It's 2015. My PC has 8 cores running at unimaginable speeds. It has 16 GB of memory. And my text editor couldn't open files over 2097152 bytes. Am I living on a different planet from everyone else? How can people accept this as a normal situation?

Your remark about modern computers being really fast and software still managing to be slow doesn't just apply to Atom, really lots of software is frustrating in that way. Maybe that's why people accept this as normal: because sadly it is. Try opening an "Open file" dialog on basically any modern desktop...

More and more I tend to use software that is either minimalistic or started in another era (Emacs + command line tools). The one exception is the web browser which has to be modern or a bunch of websites won't work.

Re: Sublime Text 3 builds picking up steam again

#52
post #36

Earlier quoted context omitted.

I tried Atom for a week. The little half-second delays start to bite after a few days, and after a week you want to throw your computer out the window. Think about it. It's 2015. My PC has 8 cores running at unimaginable speeds. It has 16 GB of memory. And my text editor couldn't open files over 2097152 bytes. Am I living on a different planet from everyone else? How can people accept this as a normal situation?

I agree completely with this. In my job, I need to open up a lot of CSV files ranging from several MB to hundreds. Sublime Text, whilst not perfect is far better than anything else out there. It doesn't struggle with these files either.

whilst not perfect is far better than anything else out there. It doesn't struggle with these files either

Except on Windows it does struggle, a lot, and others like Notepad++ open large files way faster.

Just checked it again: a 20MB matlab m-file opens instantly in NPP however it takes ST3 about half a minute. Half a minute, seriously? After renaming it to txt to get rid of syntax parsing it takes like a second. Which is still longer than NPP and starts to get seriously annoying with files of hundreds of MB.

Still, it's my go-to editor.

Re: Sublime Text 3 builds picking up steam again

#54
post #36

Earlier quoted context omitted.

Same for me at the moment. I've heard a lot of complaints that it cannot open large files and it can be sluggish; I don't regularly need to open large files (I'd rather process large log files from a terminal for instance) and the performance is fine for me. I like that Atom is open source, plugins are written in JavaScript and the rate at which new plugins are coming out is impressive.

I tried Atom for a week. The little half-second delays start to bite after a few days, and after a week you want to throw your computer out the window. Think about it. It's 2015. My PC has 8 cores running at unimaginable speeds. It has 16 GB of memory. And my text editor couldn't open files over 2097152 bytes. Am I living on a different planet from everyone else? How can people accept this as a normal situation?

No, it isn't acceptable. That's why I use tools like vi/m, ed, and sam to open gigabyte sized files. On my intel dual core laptop with 3GB of RAM (yes 3GB, it is weird).

Re: Sublime Text 3 builds picking up steam again

#55

Earlier quoted context omitted.

A text editor is made great by the plugins it has, I see no reason why a sufficiently dedicated crowd of people could'nt create better plugins in Python. The main developer has only to concentrate on a fast and easy to use text editing API so to speak.

The ST3 API is actually quite terrible. Superficially, it looks OK, but in truth it is: 1. extremely buggy (its trivial to crash ST3). 2. extremely limited (basically 3 pre-made widgets) 3. subject to buggy third party software for distribution (package manager often ships broken/buggy code). Of course, one can work around the bugs with sufficient time by figuring out the magic order in which API calls can be made, o…

I'd appreciate it if you could take the time to report issues that you find with Package Control - I looked and couldn't find a single bug report from you. I guess sometimes it is easier to complain on HN than submit bug reports.

BTW, all of the issues you have with Floobits on Sublime are trivial to work around (in fact PC 3.0 fixes them all for you). But from your comments here it sounds like you dislike Sublime so you'd rather just make excuses.

Re: Sublime Text 3 builds picking up steam again

#56
post #44

I've used ST in the past, but due to slow release cycle, I switched to Vim. What really bugs me in ST is the fact that the guy doesn't have time to work, but still, it's not open source for the community to work together to achieve a decent release cycle.

It seems to me that ST would really benefit from being open-sourced, but I guess it depends on how much cash he's getting out of it, and whether he can afford to give that up. I stick with ST because the plugin ecosystem is vibrant, it's hackable in a language I'd actually want to write, there's as much time-saving juice as Vim without me having to learn non-standard keyboard commands for the very basics (sorry, I li…

Yeah it's great for me because the development cycle doesn't really faze me. I'm not really itching for anything new or for any bugs to be fixed. And if I do itch for something new, odds are there's a plugin for it.

Re: Sublime Text 3 builds picking up steam again

#57

Earlier quoted context omitted.

ST in its current form is better than most other editors, so why would it need a faster release cycle?

The Plugin System could do with some polish, for example. Whenever one of my plugins broke it was a complete mess to remove the bad file.

Are you using Windows? That sounds like a Windows filesystem locking issue. It is a constant pain in my side and the source of lots of extra code in Package Control.

Re: Sublime Text 3 builds picking up steam again

#59
One thing that blows me away about Sublime is its grep performance on Windows. I am an emacs user but use Sublime on Windows since I havent been able to find a way to make emacs match the speed of a recursive grep search on Windows.

Another place where Sublime text is noticeably faster is in syntax highlighting large files.

Re: Sublime Text 3 builds picking up steam again

#60

I've used ST in the past, but due to slow release cycle, I switched to Vim. What really bugs me in ST is the fact that the guy doesn't have time to work, but still, it's not open source for the community to work together to achieve a decent release cycle.

Sublime Text last released on July 8 2013; Vim's last release was on August 10 2013. So.... I guess I can see your point?

As for open sourcing it: if you have barely enough time to work on a codebase yourself, it seems unlikely that becoming the co-ordinator of an open source project is a reduction in the amount of effort you have to make. And poorly-run open source projects don't generally have a fast release cycle.

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