Another attractive element of these games is the moral questions that sometimes arise. I know this is particularly true in "This War of Mine" (e.g. - choosing to take in a starving child that comes knocking on your door, but who also becomes a resource burden on your small tribe). Questioning and reflecting on decision making, moral choice, and consequences of (in)action are a central focus of literature study, so I…
"Moral" choices seem to be a trend lately, especially with BioWare RPGs and their ilk (Dragon Age, Mass Effect). Unfortunately, most of the consequences are fairly minor, mostly only revolving around the opinions of your in-game acquaintances. The events unfold a little differently sometimes, but the end result is almost always the same. The worst of it is that they always main-line you into one moral extreme or the…
A new wave of videogames offers lessons in powerlessness, scarcity and failure
21–30 of 44 posts
Re: A new wave of videogames offers lessons in powerlessness, scarcity and failure
#22Earlier quoted context omitted.
"Moral" choices seem to be a trend lately, especially with BioWare RPGs and their ilk (Dragon Age, Mass Effect). Unfortunately, most of the consequences are fairly minor, mostly only revolving around the opinions of your in-game acquaintances. The events unfold a little differently sometimes, but the end result is almost always the same. The worst of it is that they always main-line you into one moral extreme or the…
I agree with this, mostly, but I am also optimistic about what we'll see in the future. There are lots more little studios making niche games and trying out new ideas than there were just a few years ago. I bet we'll see some RPGs with less spoonfed choices in them.
Re: A new wave of videogames offers lessons in powerlessness, scarcity and failure
#23Another attractive element of these games is the moral questions that sometimes arise. I know this is particularly true in "This War of Mine" (e.g. - choosing to take in a starving child that comes knocking on your door, but who also becomes a resource burden on your small tribe). Questioning and reflecting on decision making, moral choice, and consequences of (in)action are a central focus of literature study, so I…
This War of Mine is the only time I've ever felt genuinely troubled by a moral choice in a videogame, and it was for an unscripted reason. Spoiler in ROT13: Oehab gur pbbx jnf bar bs zl cnegl zrzoref. Ur jnf fubg va n enaqbz envq frireny qnlf ntb, naq jr'er bhg bs zrqvpvar naq onaqntrf. Vg vf irel pyrne gung Oehab jvyy qvr vs ur qbrf abg trg onaqntrq, cebonoyl jvguva 2 qnlf, juvpu zrnaf jr unir rknpgyl 1 avtug gb fpn…
I would have loved it all the more if all the NPCs were shades of grey instead of more obvious blacks and whites.
Re: A new wave of videogames offers lessons in powerlessness, scarcity and failure
#24Re: A new wave of videogames offers lessons in powerlessness, scarcity and failure
#25Earlier quoted context omitted.
To the opposite extreme, there's also The Stanley Parable. On the surface it's a humorous narrative seemingly about being a cubicle drone, but it's ultimately about the futility of choice.
One could argue that Bioshock Infinite is about the same thing.
Re: A new wave of videogames offers lessons in powerlessness, scarcity and failure
#26I was half-expecting a nod to Dwarf Fortress.
Re: A new wave of videogames offers lessons in powerlessness, scarcity and failure
#27Dying of thirst was not uncommon.
Re: A new wave of videogames offers lessons in powerlessness, scarcity and failure
#28Another attractive element of these games is the moral questions that sometimes arise. I know this is particularly true in "This War of Mine" (e.g. - choosing to take in a starving child that comes knocking on your door, but who also becomes a resource burden on your small tribe). Questioning and reflecting on decision making, moral choice, and consequences of (in)action are a central focus of literature study, so I…
"Moral" choices seem to be a trend lately, especially with BioWare RPGs and their ilk (Dragon Age, Mass Effect). Unfortunately, most of the consequences are fairly minor, mostly only revolving around the opinions of your in-game acquaintances. The events unfold a little differently sometimes, but the end result is almost always the same. The worst of it is that they always main-line you into one moral extreme or the…
In Call of Pripyat, for example, how you treat a few characters in chance encounters can drastically change the late-game, and completely change the endings. Also, the choices aren't usually "Eat baby or save world", they're more "Do you help this guy, or this guy? We have only vaguely hinted what they're up to, so choose carefully."
Fallout 2 and Arcanum had some really well-done morality gameplay as well.
Re: A new wave of videogames offers lessons in powerlessness, scarcity and failure
#29Another attractive element of these games is the moral questions that sometimes arise. I know this is particularly true in "This War of Mine" (e.g. - choosing to take in a starving child that comes knocking on your door, but who also becomes a resource burden on your small tribe). Questioning and reflecting on decision making, moral choice, and consequences of (in)action are a central focus of literature study, so I…
"Moral" choices seem to be a trend lately, especially with BioWare RPGs and their ilk (Dragon Age, Mass Effect). Unfortunately, most of the consequences are fairly minor, mostly only revolving around the opinions of your in-game acquaintances. The events unfold a little differently sometimes, but the end result is almost always the same. The worst of it is that they always main-line you into one moral extreme or the…
Re: A new wave of videogames offers lessons in powerlessness, scarcity and failure
#30> These games subvert the usual arc of heroic triumph by providing a basis for interesting, beautiful defeat. I was half-expecting a nod to Dwarf Fortress.
There's nothing anybody could have done... Poor dwarves.