Earlier quoted context omitted.
It mostly is, but I need it integrating with Stripe for the proprietary-license-that-I-totally-don't-expect people-to-buy-but-why-the-hell-not.
Can't you serve the main site statically, and have a dedicated page for the proprietary license and Stripe integration?
Show HN: Primrose – a text editor that runs in a WebGL texture
31–40 of 105 posts
Re: Show HN: Primrose – a text editor that runs in a WebGL texture
#32So here's why this is particularly awesome in my head. I am a digital nomad, and basically travel with a backpack's worth of stuff, developing off my 13"MBA. The thing I miss the most about my old office is having a nice monitor. The thing I miss most about having a home is my 3-monitor desktop setup. Both things I had to give up because they don't fit in my backpack and because I can't easily procure them wherever I…
Re: Show HN: Primrose – a text editor that runs in a WebGL texture
#33I have been looking for a text editor implementation in webgl or canvas, and this is cool. but still, this editor can't accept asian languages which require an input method program.
Re: Show HN: Primrose – a text editor that runs in a WebGL texture
#34Re: Show HN: Primrose – a text editor that runs in a WebGL texture
#35So here's why this is particularly awesome in my head. I am a digital nomad, and basically travel with a backpack's worth of stuff, developing off my 13"MBA. The thing I miss the most about my old office is having a nice monitor. The thing I miss most about having a home is my 3-monitor desktop setup. Both things I had to give up because they don't fit in my backpack and because I can't easily procure them wherever I…
Oculus sucks at displaying text - it's low resolution (half of 1080p), it has crazy chromatic abberations, and you have to transform "spherize" your image to correct for the lens distortion, further reducting the resolution.
Oculus is not light - it's pretty annoying to wear it for longer than 20-30 minutes.
Re: Show HN: Primrose – a text editor that runs in a WebGL texture
#36This reminds me of RiftSketch[1]! Maybe you should get in touch with brian_peiris :) [1] https://news.ycombinator.com/item?id=8411638
If anyone is interested in working on something like this, there's a very small community germinating in http://www.reddit.com/r/HMDprogramming/
Re: Show HN: Primrose – a text editor that runs in a WebGL texture
#37Any windowing system or GUI is already mostly a graphics application.
Re: Show HN: Primrose – a text editor that runs in a WebGL texture
#38This reminds me of RiftSketch[1]! Maybe you should get in touch with brian_peiris :) [1] https://news.ycombinator.com/item?id=8411638
Actually, that's where this project came from. Several months ago, we had had a conversation about the difficulties of integrating text input in WebVR. https://github.com/brianpeiris/RiftSketch/issues/13 After New Years, I got the bug in me to work on this and just knuckled down on it. Though, Brian appears to be happy with where he is, now.
Re: Show HN: Primrose – a text editor that runs in a WebGL texture
#39Wow, this is AWESOME. Imagine playing around in a Voxel.js Minecraft world, walking up to an NPC, and lifting the hood to reveal its live-editable source code. Looking forward to see hacks using this.
That's pretty much why I made this! I've been wanting to build live-editable objects in VR, but I was severely dissatisfied with the options available.
Re: Show HN: Primrose – a text editor that runs in a WebGL texture
#40A few notes, using FF35 on OSX 10.10:
1) Can't use without first going full-screen.
2) Red dot follows the mouse, but with a large offset.
3) Cursor doesn't focus where mouse click occurs. Doesn't focus where red dot is either.
4) No visual indicator when a window has focus. So keyboard navigation often results in accidentally typing a/w/s/d in a code window.
5) Would be nice to use click/drag to pan up/down/left/right.