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Show HN: Primrose – a text editor that runs in a WebGL texture

primroseeditor.com

31–40 of 105 posts

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#31
post #15

Earlier quoted context omitted.

It mostly is, but I need it integrating with Stripe for the proprietary-license-that-I-totally-don't-expect people-to-buy-but-why-the-hell-not.

Can't you serve the main site statically, and have a dedicated page for the proprietary license and Stripe integration?

That's what I'm doing now. I thought I'd need to have both on the same port, but I was wrong.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#32

So here's why this is particularly awesome in my head. I am a digital nomad, and basically travel with a backpack's worth of stuff, developing off my 13"MBA. The thing I miss the most about my old office is having a nice monitor. The thing I miss most about having a home is my 3-monitor desktop setup. Both things I had to give up because they don't fit in my backpack and because I can't easily procure them wherever I…

Thank you. You have no idea how much that means to me. That's exactly why I'm working on VR projects right now, that "year from now" that you mentioned. I'm specifically going for WebVR because I believe the browser environment to be the most conducive to rapid prototyping

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#33

I have been looking for a text editor implementation in webgl or canvas, and this is cool. but still, this editor can't accept asian languages which require an input method program.

Hi, thanks. Yes, I know it's not nice to people who need such things, and I really would like to support them soon, but I was only able to get just so much done in a month.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#35

So here's why this is particularly awesome in my head. I am a digital nomad, and basically travel with a backpack's worth of stuff, developing off my 13"MBA. The thing I miss the most about my old office is having a nice monitor. The thing I miss most about having a home is my 3-monitor desktop setup. Both things I had to give up because they don't fit in my backpack and because I can't easily procure them wherever I…

What stops you from having multiple windows on your desktop?

Oculus sucks at displaying text - it's low resolution (half of 1080p), it has crazy chromatic abberations, and you have to transform "spherize" your image to correct for the lens distortion, further reducting the resolution.

Oculus is not light - it's pretty annoying to wear it for longer than 20-30 minutes.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#36
post #18

This reminds me of RiftSketch[1]! Maybe you should get in touch with brian_peiris :) [1] https://news.ycombinator.com/item?id=8411638

Yep. To glimpse the potential for this, people should check out Peiris's demo vid: https://www.youtube.com/watch?v=db-7J5OaSag

If anyone is interested in working on something like this, there's a very small community germinating in http://www.reddit.com/r/HMDprogramming/

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#38
post #18

This reminds me of RiftSketch[1]! Maybe you should get in touch with brian_peiris :) [1] https://news.ycombinator.com/item?id=8411638

Actually, that's where this project came from. Several months ago, we had had a conversation about the difficulties of integrating text input in WebVR. https://github.com/brianpeiris/RiftSketch/issues/13 After New Years, I got the bug in me to work on this and just knuckled down on it. Though, Brian appears to be happy with where he is, now.

Author of CodeChisel3D here: I integrated the ace editor for the purpose of being used in webVR environments: http://kra.hn/projects/live-programming-with-three-and-webvr

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#39
post #2

Wow, this is AWESOME. Imagine playing around in a Voxel.js Minecraft world, walking up to an NPC, and lifting the hood to reveal its live-editable source code. Looking forward to see hacks using this.

That's pretty much why I made this! I've been wanting to build live-editable objects in VR, but I was severely dissatisfied with the options available.

Yes, this. I want to be able to map the amazing flexibility I had in SecondLife over either physical. I want to see programmable objects or virtual objects in a "layer" over the physical world and be able to open them up and edit the code, just as I was able to do in SecondLife. The creative possibilities are vast.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#40
This would be cool to code a game from within a game. A game mechanic where you have to "hack" a computer system to gain rewards or advance levels.

A few notes, using FF35 on OSX 10.10:

1) Can't use without first going full-screen.

2) Red dot follows the mouse, but with a large offset.

3) Cursor doesn't focus where mouse click occurs. Doesn't focus where red dot is either.

4) No visual indicator when a window has focus. So keyboard navigation often results in accidentally typing a/w/s/d in a code window.

5) Would be nice to use click/drag to pan up/down/left/right.

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