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Show HN: Primrose – a text editor that runs in a WebGL texture

primroseeditor.com

11–20 of 105 posts

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#11
post #9

Just from the description, this nails something I've been wanting to see for awhile. Having text editor "primitives" (panes, windows, tabs) be actual geometric primitives is a fantastic start to next-gen editors. More power to you!

Thanks. I definitely want to implement more of those parts as I go. I just got a bug in me about making this one earlier this month and started pushing it through. Now that I have this, my next project will probably be a small, AI-programming game, ala CRobots or something.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#12

Site down for me

I haven't yet figured out how to get a Node.js process to start back up after the server has rebooted, and it looks like the traffic has been killed me a couple of times.

Why do you need Node? Can't this just be statically served?

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#13

Earlier quoted context omitted.

I haven't yet figured out how to get a Node.js process to start back up after the server has rebooted, and it looks like the traffic has been killed me a couple of times.

Why do you need Node? Can't this just be statically served?

It mostly is, but I need it integrating with Stripe for the proprietary-license-that-I-totally-don't-expect people-to-buy-but-why-the-hell-not.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#14

Earlier quoted context omitted.

Why do you need Node? Can't this just be statically served?

It mostly is, but I need it integrating with Stripe for the proprietary-license-that-I-totally-don't-expect people-to-buy-but-why-the-hell-not.

so nobody sees your page because of a feature you're not sure you want to have anyway...?

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#15

Earlier quoted context omitted.

Why do you need Node? Can't this just be statically served?

It mostly is, but I need it integrating with Stripe for the proprietary-license-that-I-totally-don't-expect people-to-buy-but-why-the-hell-not.

Can't you serve the main site statically, and have a dedicated page for the proprietary license and Stripe integration?

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#16
post #4

Failing with the following error in Chrome: GET https://primroseeditor.com:8082/javascripts/ga.js net::ERR_BLOCKED_BY_CLIENT And in Firefox it's not even loading the home page, with an error of "too many open files".

Works fine in Firefox on Ubuntu 14.04.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#17
So here's why this is particularly awesome in my head.

I am a digital nomad, and basically travel with a backpack's worth of stuff, developing off my 13"MBA. The thing I miss the most about my old office is having a nice monitor. The thing I miss most about having a home is my 3-monitor desktop setup. Both things I had to give up because they don't fit in my backpack and because I can't easily procure them wherever I travel to.

But if I can pack an Oculus Rift headset into my pack, I dunno, a year from now. I can have all the multi-desktop computing environments I want, and they'd actually be way more awesome than just 3 flat monitors.

Beyond all that, text editors and dev environments have seen little UX improvement given the rate of evolution for everything else digital. This looks like an awesome step to trying some really radical things (I know this is a previously explored topic though, but I love being reminded of it).

OP, this is awesome. I happily leave the future of my dev environments in your hands.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#20

Site down for me

I haven't yet figured out how to get a Node.js process to start back up after the server has rebooted, and it looks like the traffic has been killed me a couple of times.

We use forever for this: https://github.com/foreverjs/forever

forever -w start yourFile.js

That'll keep it up and going as a daemon and reboot it when files change :)

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