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Show HN: Primrose – a text editor that runs in a WebGL texture

primroseeditor.com

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Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#5
post #2

Wow, this is AWESOME. Imagine playing around in a Voxel.js Minecraft world, walking up to an NPC, and lifting the hood to reveal its live-editable source code. Looking forward to see hacks using this.

That's pretty much why I made this! I've been wanting to build live-editable objects in VR, but I was severely dissatisfied with the options available.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#6
post #4

Failing with the following error in Chrome: GET https://primroseeditor.com:8082/javascripts/ga.js net::ERR_BLOCKED_BY_CLIENT And in Firefox it's not even loading the home page, with an error of "too many open files".

WHA! I don't know what that means. I'm guessing an adblocker issue? I'll see what I can do. Sorry. This is kind of the first time anything I've made has gotten so much attention.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#7
post #4

Failing with the following error in Chrome: GET https://primroseeditor.com:8082/javascripts/ga.js net::ERR_BLOCKED_BY_CLIENT And in Firefox it's not even loading the home page, with an error of "too many open files".

You have μBlock installed in Chrome by any chance?

ga.js is "classic" Google Analytics, generally considered a privacy concern worth blocking.

Blocked by client means blocked by you.

Re: Show HN: Primrose – a text editor that runs in a WebGL texture

#10

Site down for me

I haven't yet figured out how to get a Node.js process to start back up after the server has rebooted, and it looks like the traffic has been killed me a couple of times.

You can use PM2 pretty easy https://github.com/Unitech/pm2
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