Hands-On with Microsoft's New Holographic Goggles
181–190 of 395 posts
Re: Hands-On with Microsoft's New Holographic Goggles
#182Re: Hands-On with Microsoft's New Holographic Goggles
#183What sort of use case is this for? The demos talked about in the article seem rather specific. I don't see how this will appeal to mass consumers.
Ten years ago, I would have said the same thing about a consumer smartphone.
Re: Hands-On with Microsoft's New Holographic Goggles
#184Re: Hands-On with Microsoft's New Holographic Goggles
#185Earlier quoted context omitted.
Here is the product website with three promo videos on it: http://www.microsoft.com/microsoft-hololens/en-us
Reminds me of Google Glass's concept video: https://www.youtube.com/watch?v=5R1snVxGNVs I think Google over-promised initially which lead to many being underwhelmed with Glass. I hope Microsoft isn't making the same mistake here.
Re: Hands-On with Microsoft's New Holographic Goggles
#186Earlier quoted context omitted.
Here is the product website with three promo videos on it: http://www.microsoft.com/microsoft-hololens/en-us
Reminds me of Google Glass's concept video: https://www.youtube.com/watch?v=5R1snVxGNVs I think Google over-promised initially which lead to many being underwhelmed with Glass. I hope Microsoft isn't making the same mistake here.
There was also the other Kinect demo that featured Milo, but Molyneux probably deserves the blame for that infamous piece of hype: https://www.youtube.com/watch?v=yDvHlwNvXaM#t=10
I definitely want HoloLens to be real, too, but to avoid heartbreak I'll temper my hopes until more reports come in. Or, even better, a firsthand experience.
Re: Hands-On with Microsoft's New Holographic Goggles
#187VR is going to be a real game-changer for entertainment, but it's AR that's going to change how we work and live our everyday lives. The key to making VR work is reducing lag, but this is even more important for AR, which carries additional complexity in sensing and blending the virtual with the real. The difficulty of sensing and correctly modelling the real world in real-time is immense. There aren't many companies…
>VR is going to be a real game-changer for entertainment I think the jury is still very much out on this. Personally, I hate VR. Its claustrophobic, asocial, dizzying, and I do not like the idea of giving software my entire field of view either. Cheap HMDs are going to be nice, but I don't know how well they're going to do outside the hardcore gamer demographic. I can't imagine watching a movie with friends with each…
I don't think we should write it off so quickly; it's like saying "Text messages are pointless, they don't carry inflections and emotion like phone calls. I can't see myself texting anyone." There are things you can do in real life but not in VR and there are things you can do with VR that you can't do in real life.
Re: Hands-On with Microsoft's New Holographic Goggles
#188It looks impressive, but it would help to be able to tell the hype from reality: "Sensors flood the device with terabytes of data every second" ... somehow I doubt the aggregate bandwidth of the device is > 1TB\s Makes it harder to know how much of the rest of the 'explanations' are accurate.
In speaking about the so-called "HPU" (around 01:50 in http://www.theverge.com/2015/1/21/7867593/microsoft-announce..., second video) Kipman mentions "processing terabytes of information from all of these sensors". This is straight from the proverbial horse's mouth, and while it seems hype-ish it should be looked into.
Anyone in here know about this HPU?
Re: Hands-On with Microsoft's New Holographic Goggles
#189I think Microsoft re-branding Augmented reality as "holographic" is hugely impactful and, with the new wave of AR and CV products that are coming onto the market [1] might be the thing that makes people take it seriously. It's just so much easier to explain to people what it is if you say Holographic vs Augmented Reality - even though it is technically wrong. Kudos to MSFT for making that leap. [1] Shameless plug for…
Re: Hands-On with Microsoft's New Holographic Goggles
#190Earlier quoted context omitted.
It starts around 1:37 Live demo starts around 1:53
In which video, I looked at both on that page - http://news.microsoft.com/windows10story/ - and neither had a holo product demo at that time mark.