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Hands-On with Microsoft's New Holographic Goggles

wired.com

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Re: Hands-On with Microsoft's New Holographic Goggles

#12
post #10
post #4

Now it makes sense that Google just announced that they're stopping Glass from being sold retail. They did not want to have their device compared to the new product from MS. Actually I see this new device as more prone to success than the Glass. These devices are competing for the same markets: healthcare, education and entertainment. And here Glass is somewhat underpowered.

Google's response would presumably be their partnership with Magic Leap.

1 year to product announcement, but the whole retina-projection thing might be game changing.

Re: Hands-On with Microsoft's New Holographic Goggles

#14
post #6

Key feature: see-through glasses. The eye strain was a major problem with Google Glass, that's not present here.

Yes, and Oculus Rift is now less relevant as well (good timing for selling it to Facebook). Why buy a dedicated heavy wired non-see-throw helmet? To shit yourself when someone is tapping your shoulder?

Re: Hands-On with Microsoft's New Holographic Goggles

#18
I know this is the future, and I feel somewhat weird in saying this but I am not quite happy. I feel like technology is coming to replace the physical world instead of augment and improve on our actual experiences. Either way it's some awesome work that was done.

Re: Hands-On with Microsoft's New Holographic Goggles

#19
post #13

What sort of use case is this for? The demos talked about in the article seem rather specific. I don't see how this will appeal to mass consumers.

I'd imagine that the target is a replacement of the PC. You could (theoretically) have the same utility as a PC with a wireless keyboard/mouse paired with the headset. On top of that is all the holographic applications that will be figured out.
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