I'm curious what the price tag will be? Battery life?
Hands-On with Microsoft's New Holographic Goggles
71–80 of 395 posts
Re: Hands-On with Microsoft's New Holographic Goggles
#72So many questions. I can understand light reflecting into the eye from a microdisplay (using the same principle as a car HUD), but are they actually creating opaque imagery as well? How is that physically possible? Then there's 3D spatial interaction: In my experience with Leap Motion, Kinect, and other competing tech, the level of accuracy still limits interactions to broad gestures. If they've made a big enough lea…
As I understand it, the light is not merely being projected or reflected, but dispersed on a coordinate system, so the display actually illuminates where it was transparent before. That would interfere with natural light coming through (it's tinted as well) allowing the 'hologram' to obscure the real world. I could be wrong, though.
For instance, if you're looking at a white wall in the real world, there's no way to render a black shape in front of it. You can only add luminance to it, in the same way a video projector can only add luminance to the screen it's projecting an image onto.
Re: Hands-On with Microsoft's New Holographic Goggles
#73That's pretty evil/clever of them to throw Minecraft into their marketing images.
Re: Hands-On with Microsoft's New Holographic Goggles
#74What is the killer app that will get people to go out and buy these? I don't think Holo Studio is it. Where is your imagination racing to?
This sounds amazing! She didn't go into a ton of details on this, so I wonder if it's as cool as I imagine.
If done well it could be a game changer for 3D printing (and a "killer app" for many families).
Re: Hands-On with Microsoft's New Holographic Goggles
#75What is the killer app that will get people to go out and buy these? I don't think Holo Studio is it. Where is your imagination racing to?
Is that a killer app, I guess not, but if this HoloLens device is really running Windows 10, and the API's are baked into the OS, that puts it MILES ahead of where Google Glass was, and developers will be able to do something more interesting than take photos and share them on Google+.
Re: Hands-On with Microsoft's New Holographic Goggles
#76Earlier quoted context omitted.
As I understand it, the light is not merely being projected or reflected, but dispersed on a coordinate system, so the display actually illuminates where it was transparent before. That would interfere with natural light coming through (it's tinted as well) allowing the 'hologram' to obscure the real world. I could be wrong, though.
Unless there is some curious property of light I don't understand (and given my perplexity at radial polarization, there may well be), there's no way that external light coming into the glasses can be diminished by internal light emitted by the glasses. For instance, if you're looking at a white wall in the real world, there's no way to render a black shape in front of it. You can only add luminance to it, in the sam…
Re: Hands-On with Microsoft's New Holographic Goggles
#77Re: Hands-On with Microsoft's New Holographic Goggles
#78Re: Hands-On with Microsoft's New Holographic Goggles
#79Key feature: see-through glasses. The eye strain was a major problem with Google Glass, that's not present here.
Yes, and Oculus Rift is now less relevant as well (good timing for selling it to Facebook). Why buy a dedicated heavy wired non-see-throw helmet? To shit yourself when someone is tapping your shoulder?
Re: Hands-On with Microsoft's New Holographic Goggles
#80Earlier quoted context omitted.
As I understand it, the light is not merely being projected or reflected, but dispersed on a coordinate system, so the display actually illuminates where it was transparent before. That would interfere with natural light coming through (it's tinted as well) allowing the 'hologram' to obscure the real world. I could be wrong, though.
Unless there is some curious property of light I don't understand (and given my perplexity at radial polarization, there may well be), there's no way that external light coming into the glasses can be diminished by internal light emitted by the glasses. For instance, if you're looking at a white wall in the real world, there's no way to render a black shape in front of it. You can only add luminance to it, in the sam…