Hands-On with Microsoft's New Holographic Goggles
51–60 of 395 posts
Re: Hands-On with Microsoft's New Holographic Goggles
#52Then there's 3D spatial interaction: In my experience with Leap Motion, Kinect, and other competing tech, the level of accuracy still limits interactions to broad gestures. If they've made a big enough leap in this domain to enable precise object manipulation, that's a major achievement on its own.
Re: Hands-On with Microsoft's New Holographic Goggles
#53Now it makes sense that Google just announced that they're stopping Glass from being sold retail. They did not want to have their device compared to the new product from MS. Actually I see this new device as more prone to success than the Glass. These devices are competing for the same markets: healthcare, education and entertainment. And here Glass is somewhat underpowered.
Re: Hands-On with Microsoft's New Holographic Goggles
#54What sort of use case is this for? The demos talked about in the article seem rather specific. I don't see how this will appeal to mass consumers.
And it seems like a pretty good use case here.
Re: Hands-On with Microsoft's New Holographic Goggles
#55So many questions. I can understand light reflecting into the eye from a microdisplay (using the same principle as a car HUD), but are they actually creating opaque imagery as well? How is that physically possible? Then there's 3D spatial interaction: In my experience with Leap Motion, Kinect, and other competing tech, the level of accuracy still limits interactions to broad gestures. If they've made a big enough lea…
Re: Hands-On with Microsoft's New Holographic Goggles
#56Re: Hands-On with Microsoft's New Holographic Goggles
#57So many questions. I can understand light reflecting into the eye from a microdisplay (using the same principle as a car HUD), but are they actually creating opaque imagery as well? How is that physically possible? Then there's 3D spatial interaction: In my experience with Leap Motion, Kinect, and other competing tech, the level of accuracy still limits interactions to broad gestures. If they've made a big enough lea…
I could see some "high-precision" gloves being an optional accessory for this that would include some kind of tracker markings to allow even more precise controls (maybe for medical applications or something)
Re: Hands-On with Microsoft's New Holographic Goggles
#58It was demoed just right now here: http://news.microsoft.com/windows10story/ It looks really really really impressive! It's a see through pair of glasses so not like Occulus and they said they invented a new technology: HPU. The glasses will have their own GPU, CPU and HPU and will be wireless.
Re: Hands-On with Microsoft's New Holographic Goggles
#59Re: Hands-On with Microsoft's New Holographic Goggles
#60Earlier quoted context omitted.
Yes, and Oculus Rift is now less relevant as well (good timing for selling it to Facebook). Why buy a dedicated heavy wired non-see-throw helmet? To shit yourself when someone is tapping your shoulder?
To get fully immersed in another world. For example, playing games or watching a movie. I go to an IMAX theatre because it engulfs my senses, audio all around me, most of my field of view watching the screen. If the screen were translucent it simply wouldn't be the same. This will no doubt have some incredible applications, most of which augment reality. Not quite the same goal as Occulus.