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Hands-On with Microsoft's New Holographic Goggles

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31–40 of 395 posts

Re: Hands-On with Microsoft's New Holographic Goggles

#31
post #8

Is it really "holographic", or just stereoscopic?

It works by stereoscopy. There maybe something "holographic" in the math used to compute what to show each eye, but there is no projection of light into space to form holographic images that people can walk around.

Re: Hands-On with Microsoft's New Holographic Goggles

#34
post #6

Key feature: see-through glasses. The eye strain was a major problem with Google Glass, that's not present here.

Yes, and Oculus Rift is now less relevant as well (good timing for selling it to Facebook). Why buy a dedicated heavy wired non-see-throw helmet? To shit yourself when someone is tapping your shoulder?

Seems to me this is about adding onto reality rather than replacing it entirely.

Re: Hands-On with Microsoft's New Holographic Goggles

#35

What are your thoughts about this? I'll tell you mine. I just watched Google slowly, painfully, realize that Google Glass isn't commercially viable (in it's current form and to the general public). I can't help but feel that this is a larger, albeit more immersive, version of Google Glass. I only make this point in regards to any plans for a sci-fi, everyday wearable HUD. There is obviously a great demand for this ki…

I think this is all about how it's showcased.

Google Glass was to be used in personal interactions and that put a social barrier in the way of what was some cool technology. It seems that it was way too awkward to be 'glassing' in public no matter how useful or cool the technology was.

HoloLens is pitched to be used in the home and in the workplace, where you can comfortably immerse yourself in that experience without the social implications. This allows the technology to be judged on its own without mixing in the social implications.

I have high hopes for this, at least its a very different experience than what most others are doing (though its obviously taking cues from VR, augmented reality/Google glass etc.)

I agree for this to get 'really big' the form factor has to be a lot more portable, but this is a great stop-gap.

Re: Hands-On with Microsoft's New Holographic Goggles

#36
post #10
post #4

Now it makes sense that Google just announced that they're stopping Glass from being sold retail. They did not want to have their device compared to the new product from MS. Actually I see this new device as more prone to success than the Glass. These devices are competing for the same markets: healthcare, education and entertainment. And here Glass is somewhat underpowered.

Google's response would presumably be their partnership with Magic Leap.

"holographic", "cinematic reality" - all just words used to describe augmented reality.

Re: Hands-On with Microsoft's New Holographic Goggles

#37

What are your thoughts about this? I'll tell you mine. I just watched Google slowly, painfully, realize that Google Glass isn't commercially viable (in it's current form and to the general public). I can't help but feel that this is a larger, albeit more immersive, version of Google Glass. I only make this point in regards to any plans for a sci-fi, everyday wearable HUD. There is obviously a great demand for this ki…

I think you're exactly right. Smart contacts are going to be the next huge computing revolution (punch-cards/no screen -> screen in front of you/keyboard -> small screen in your hand - > virtual big screen on your contacts).

But we're just not there yet tech-wise. And there have to be some intermediate steps along the way (i.e. big ugly glasses/goggles) because it's just going to be too hard to make it commercially viable to go directly to smart contacts.

What Google has shows is that the public won't accept this until it's _awesome_ (and Glass was not awesome). So perhaps the gaming route (Oculus/MSFT) is the path we'll have to take.

Re: Hands-On with Microsoft's New Holographic Goggles

#38
post #13

What sort of use case is this for? The demos talked about in the article seem rather specific. I don't see how this will appeal to mass consumers.

One general HUD use case I think would be beneficial is a driving aid: pedestrian and vehicle detection (or in rural areas animal detection). Whether the HUD is goggles or projected onto the windshield the extra data would be useful when driving. Automatic braking systems are great and all, but if you can see a deer on the side of the road in the distance via a HUD at night you can slow down well in advance (whereas the automatic braking system would engage when the deer crosses the road).

Re: Hands-On with Microsoft's New Holographic Goggles

#39
post #6

Key feature: see-through glasses. The eye strain was a major problem with Google Glass, that's not present here.

Yes, and Oculus Rift is now less relevant as well (good timing for selling it to Facebook). Why buy a dedicated heavy wired non-see-throw helmet? To shit yourself when someone is tapping your shoulder?

This thing is AR, Oculus Rift is VR. Oculus' vision is Star Trek's holodeck.

Re: Hands-On with Microsoft's New Holographic Goggles

#40

How is this different than the Meta AR glasses? I have a pair, and I think they did a great job with the display and interaction.

Hey, did those end up being any good?

I wanted to buy some to develop on, but they didn't really seem to have their act together.

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