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Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

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Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#31

"The skies have turned red" First screenshots show a blue sky

The first screenshot displayed to the user in Play Store depends upon the platform that you are using to view the Play Store entry. Check out within your Play Store app on Android phone and it would display a screenshot with red sky. For tablets and desktops I chose the blue one to be displayed first.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#32

Earlier quoted context omitted.

Thanks for your encouraging feedback! I was the sole game developer / designer working on it. It took about 2 person months of effort. I have prior experience in Java and Libgdx engine. But this is my first in Unity3D and C#. Along with Unity3D, Google Game Services and OpenIAB plugins have been used. I used Blender for 3D modeling and animation and GIMP for 2D image editing.

Why did you ditch libgdx?

For the lack of a visual editor to visualize how the scene would look like. In Unity3D you can play a game, pause it, make necessary changes to find out how would it effect your scene, and every thing is updated real-time in the scene (the changes are not saved though, so you need to remember what was changed and redo once you come out of Play mode). In short its a what-you-see-what-you get kind of tool.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#33

Congrats for the game. Unity3D makes me shudder though. People are publishing Unity3D games on the internet, but on Linux you can't play them because unity refuses to make a webplugin for Linux. One for Mac or one for Windows they of course have. At least because of that bad experience I have with them (some game on newgrounds looks like good, but oh no, after opening it it turns out it's a unity one instead of flash…

I think they announced that they are going to allow publishing to web via HTML and CrapGL at some stage. So you might have something eventually.

What would that publishing method do to the already published things though? If they can make a unity webplugin for Windows and Mac, two completely different systems, it should be possible to make one for Linux as well.

Also, "CrapGL" sounds not so good... not a fan of WebGL?

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#34
post #27

Congratulations on the release. I am currently a deep shade of green as I am a devops engineer who has a pipe dream of creating and releasing a game really just for the pleasure of just doing it and learning a language (and hopefully a personally successful future as a freelance dev). I have been looking at C# and Unity. I started digging into c# but I am a weak python guy so it's frustrating :) You are a great motiv…

Thank you for your appreciation. Coming from Java, adapting to c# was easier for me since syntax-wise these are very similar languages. I am now learning Objective C and I can understand and relate to your frustation about moving to a new language altogether :)

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#35

Earlier quoted context omitted.

I think they announced that they are going to allow publishing to web via HTML and CrapGL at some stage. So you might have something eventually.

What would that publishing method do to the already published things though? If they can make a unity webplugin for Windows and Mac, two completely different systems, it should be possible to make one for Linux as well. Also, "CrapGL" sounds not so good... not a fan of WebGL?

> If they can make a unity webplugin for Windows and Mac, two completely different systems, it should be possible to make one for Linux as well.

Please share your estimates how much money you can make on a linux plugin vs how much you have to spend to create it?

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#36

I admire your ambition! My own Android game development is intentionally limited to 2D for various reasons. Unfortunately, and I hope this is not your experience, the way I understand the state of affairs in gaming in general is that if it's not as gorgeous as Mass Effect or as addictive as Candy Crush you're not likely to see many people caring. Really, though, good on you for releasing a game! If making games is wh…

Has anyone here successfully made money off of mobile games?

Lacking feedback directly from anyone who has done it: I get the impression that the secret is to throw lots of things against the wall and see what sticks. It paid off handsomely for Rovio, for example.

If you can crank out a new game every couple months, it might be possible to make a living that way. Unfortunately, nobody goes into games wanting to crank one out every couple months.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#37
Congratulations! I see you have a couple of other games. One with 100k-500k installs, one with 50k-100k installs, and one with 10k-50k installs. All of them have in-app purchases. Could you share with us how much you are making with each game?

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#38
post #37

Congratulations! I see you have a couple of other games. One with 100k-500k installs, one with 50k-100k installs, and one with 10k-50k installs. All of them have in-app purchases. Could you share with us how much you are making with each game?

Thank you! I can't share the exact numbers. All I can say is the earnings are not enough to make a living (even in a low cost country like India) :) Probably, the numbers are not even worth sharing :)

I will be trying my hands with iOS by porting this game to see if its any different on that platform.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#39

Earlier quoted context omitted.

I think they announced that they are going to allow publishing to web via HTML and CrapGL at some stage. So you might have something eventually.

What would that publishing method do to the already published things though? If they can make a unity webplugin for Windows and Mac, two completely different systems, it should be possible to make one for Linux as well. Also, "CrapGL" sounds not so good... not a fan of WebGL?

First word-combination on this page is "cross-language":

http://en.wikipedia.org/wiki/OpenGL

Taking that goodness and making it CrapScript-only is an abomination:

http://en.wikipedia.org/wiki/WebGL

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#40
post #36

I admire your ambition! My own Android game development is intentionally limited to 2D for various reasons. Unfortunately, and I hope this is not your experience, the way I understand the state of affairs in gaming in general is that if it's not as gorgeous as Mass Effect or as addictive as Candy Crush you're not likely to see many people caring. Really, though, good on you for releasing a game! If making games is wh…

Has anyone here successfully made money off of mobile games? Lacking feedback directly from anyone who has done it: I get the impression that the secret is to throw lots of things against the wall and see what sticks. It paid off handsomely for Rovio, for example. If you can crank out a new game every couple months, it might be possible to make a living that way. Unfortunately, nobody goes into games wanting to crank…

>Has anyone here successfully made money off of mobile games?

Here's a guy who has over 600 apps (mostly games) on the iOS appstore, all outsourced, and is making money off of them: http://www.reddit.com/r/IAmA/comments/2shhgj/iama_25_year_ol...

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