"The skies have turned red" First screenshots show a blue sky
Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
31–40 of 46 posts
Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
#32Earlier quoted context omitted.
Thanks for your encouraging feedback! I was the sole game developer / designer working on it. It took about 2 person months of effort. I have prior experience in Java and Libgdx engine. But this is my first in Unity3D and C#. Along with Unity3D, Google Game Services and OpenIAB plugins have been used. I used Blender for 3D modeling and animation and GIMP for 2D image editing.
Why did you ditch libgdx?
Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
#33Congrats for the game. Unity3D makes me shudder though. People are publishing Unity3D games on the internet, but on Linux you can't play them because unity refuses to make a webplugin for Linux. One for Mac or one for Windows they of course have. At least because of that bad experience I have with them (some game on newgrounds looks like good, but oh no, after opening it it turns out it's a unity one instead of flash…
I think they announced that they are going to allow publishing to web via HTML and CrapGL at some stage. So you might have something eventually.
Also, "CrapGL" sounds not so good... not a fan of WebGL?
Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
#34Congratulations on the release. I am currently a deep shade of green as I am a devops engineer who has a pipe dream of creating and releasing a game really just for the pleasure of just doing it and learning a language (and hopefully a personally successful future as a freelance dev). I have been looking at C# and Unity. I started digging into c# but I am a weak python guy so it's frustrating :) You are a great motiv…
Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
#35Earlier quoted context omitted.
I think they announced that they are going to allow publishing to web via HTML and CrapGL at some stage. So you might have something eventually.
What would that publishing method do to the already published things though? If they can make a unity webplugin for Windows and Mac, two completely different systems, it should be possible to make one for Linux as well. Also, "CrapGL" sounds not so good... not a fan of WebGL?
Please share your estimates how much money you can make on a linux plugin vs how much you have to spend to create it?
Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
#36I admire your ambition! My own Android game development is intentionally limited to 2D for various reasons. Unfortunately, and I hope this is not your experience, the way I understand the state of affairs in gaming in general is that if it's not as gorgeous as Mass Effect or as addictive as Candy Crush you're not likely to see many people caring. Really, though, good on you for releasing a game! If making games is wh…
Lacking feedback directly from anyone who has done it: I get the impression that the secret is to throw lots of things against the wall and see what sticks. It paid off handsomely for Rovio, for example.
If you can crank out a new game every couple months, it might be possible to make a living that way. Unfortunately, nobody goes into games wanting to crank one out every couple months.
Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
#37Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
#38Congratulations! I see you have a couple of other games. One with 100k-500k installs, one with 50k-100k installs, and one with 10k-50k installs. All of them have in-app purchases. Could you share with us how much you are making with each game?
I will be trying my hands with iOS by porting this game to see if its any different on that platform.
Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
#39Earlier quoted context omitted.
I think they announced that they are going to allow publishing to web via HTML and CrapGL at some stage. So you might have something eventually.
What would that publishing method do to the already published things though? If they can make a unity webplugin for Windows and Mac, two completely different systems, it should be possible to make one for Linux as well. Also, "CrapGL" sounds not so good... not a fan of WebGL?
http://en.wikipedia.org/wiki/OpenGL
Taking that goodness and making it CrapScript-only is an abomination:
Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
#40I admire your ambition! My own Android game development is intentionally limited to 2D for various reasons. Unfortunately, and I hope this is not your experience, the way I understand the state of affairs in gaming in general is that if it's not as gorgeous as Mass Effect or as addictive as Candy Crush you're not likely to see many people caring. Really, though, good on you for releasing a game! If making games is wh…
Has anyone here successfully made money off of mobile games? Lacking feedback directly from anyone who has done it: I get the impression that the secret is to throw lots of things against the wall and see what sticks. It paid off handsomely for Rovio, for example. If you can crank out a new game every couple months, it might be possible to make a living that way. Unfortunately, nobody goes into games wanting to crank…
Here's a guy who has over 600 apps (mostly games) on the iOS appstore, all outsourced, and is making money off of them: http://www.reddit.com/r/IAmA/comments/2shhgj/iama_25_year_ol...