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Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

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Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#21

Wasnt battle tank 3D your first 3D game?

Battle of Tanks was using Libgdx. This one is using Unity3D. Knowing Java and Libgdx engine helped a little but it was still a very different experience using Unity3D and C#.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#22
post #19

Great first attempt! Kudos! I feel you should blog your experience on developing this game. I'm sure it'll be an interesting read and an inspiration for many of us who wish to get involved in game development.

Thanks for your encouraging feedback. Thats a very good suggestion. I will start putting together something once I port this game to iOS.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#23
post #9

Seems impressive, congrats! How long did it take from start to finish ? How many people were involved ?

Thanks for your encouraging feedback! I was the sole game developer / designer working on it. It took about 2 person months of effort. I have prior experience in Java and Libgdx engine. But this is my first in Unity3D and C#. Along with Unity3D, Google Game Services and OpenIAB plugins have been used. I used Blender for 3D modeling and animation and GIMP for 2D image editing.

Why did you ditch libgdx?

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#24

I admire your ambition! My own Android game development is intentionally limited to 2D for various reasons. Unfortunately, and I hope this is not your experience, the way I understand the state of affairs in gaming in general is that if it's not as gorgeous as Mass Effect or as addictive as Candy Crush you're not likely to see many people caring. Really, though, good on you for releasing a game! If making games is wh…

Thanks for your comment. I can relate and agree to whatever you have mentioned. The chances of Indie game succeeding are very slim. My motivation for making games is two folds - one the psychological satisfaction of "creation" and second the ability to reach out to global audience with whom otherwise I would never had any connect. See, we two are talking right now :) I am hoping to reach a level where I can make a li…

that's an awesome attitude! I'm also one who creates for the satisfaction of creation and it is defintely its own reward. Keep up the great work!

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#26
Congrats for the game.

Unity3D makes me shudder though. People are publishing Unity3D games on the internet, but on Linux you can't play them because unity refuses to make a webplugin for Linux. One for Mac or one for Windows they of course have.

At least because of that bad experience I have with them (some game on newgrounds looks like good, but oh no, after opening it it turns out it's a unity one instead of flash) makes me HATE the name Unity3D and everything that has to do with it, no matter how good they try to be for the rest.

Them refusing to do the effort of making a Linux webplugin, smears their name.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#27
Congratulations on the release. I am currently a deep shade of green as I am a devops engineer who has a pipe dream of creating and releasing a game really just for the pleasure of just doing it and learning a language (and hopefully a personally successful future as a freelance dev). I have been looking at C# and Unity. I started digging into c# but I am a weak python guy so it's frustrating :)

You are a great motivator! Your work is appreciated. Congrats again.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#28

Congrats for the game. Unity3D makes me shudder though. People are publishing Unity3D games on the internet, but on Linux you can't play them because unity refuses to make a webplugin for Linux. One for Mac or one for Windows they of course have. At least because of that bad experience I have with them (some game on newgrounds looks like good, but oh no, after opening it it turns out it's a unity one instead of flash…

I think they announced that they are going to allow publishing to web via HTML and CrapGL at some stage. So you might have something eventually.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#29

Suggestion for your description: "High Quality 3D graphics" comes across like you're scraping the barrel for bullet points to put on the back of the box. To boot, I can say from experience that the ones that put that on the back are usually the shovelware games with graphics that always look like they're one or two generations of consoles behind (i.e early-PS2 graphics on a PS3 game, etc.) Now obviously you're doing…

Oh really?

Let me quote what Google is saying in their promotional materials: "When you publish on Google Play, you put your app in front of over 2 billion active Android users...".

If they can lie, than he can exaggerate.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#30
post #7

Very nice! How come you went with Unity3D instead of Unreal Engine 4?

Thanks for your feedback. While there are couple of reasons for choosing Unity3D over Unreal more than anything else it has been the cost factor. Unity3D basic version is free (for organizations that make annual revenue lesser than some threshold value) versus Unreal Engine which is paid. Since I am still a novice Indie developer not making any money from games I am trying to keep my cost to a minimum :)

Also not having to deal with C++ or visual scripting could be a major plus.
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