Live data from Hacker News

Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

play.google.com

11–20 of 46 posts

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#11
post #9

Seems impressive, congrats! How long did it take from start to finish ? How many people were involved ?

Thanks for your encouraging feedback!

I was the sole game developer / designer working on it. It took about 2 person months of effort. I have prior experience in Java and Libgdx engine. But this is my first in Unity3D and C#. Along with Unity3D, Google Game Services and OpenIAB plugins have been used. I used Blender for 3D modeling and animation and GIMP for 2D image editing.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#12
post #7

Very nice! How come you went with Unity3D instead of Unreal Engine 4?

Thanks for your feedback. While there are couple of reasons for choosing Unity3D over Unreal more than anything else it has been the cost factor. Unity3D basic version is free (for organizations that make annual revenue lesser than some threshold value) versus Unreal Engine which is paid. Since I am still a novice Indie developer not making any money from games I am trying to keep my cost to a minimum :)

How about the design part? Did you use free graphics? Some of the Unity bundles? Did it yourself?

I often have the feeling, that games are the only type of "Software" that has enough developers but never enough designers...

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#14
post #7

Very nice! How come you went with Unity3D instead of Unreal Engine 4?

Thanks for your feedback. While there are couple of reasons for choosing Unity3D over Unreal more than anything else it has been the cost factor. Unity3D basic version is free (for organizations that make annual revenue lesser than some threshold value) versus Unreal Engine which is paid. Since I am still a novice Indie developer not making any money from games I am trying to keep my cost to a minimum :)

[deleted]

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#15
Suggestion for your description: "High Quality 3D graphics" comes across like you're scraping the barrel for bullet points to put on the back of the box. To boot, I can say from experience that the ones that put that on the back are usually the shovelware games with graphics that always look like they're one or two generations of consoles behind (i.e early-PS2 graphics on a PS3 game, etc.) Now obviously you're doing this all on your own and I'm not going to hold you to the same standards as a multi-million dollar project. I guess my point is, that kind of blurb invites criticism. It's like a chef bringing you a steak that he proclaims "perfectly cooked" when it's clearly overdone.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#17
post #12

Earlier quoted context omitted.

Thanks for your feedback. While there are couple of reasons for choosing Unity3D over Unreal more than anything else it has been the cost factor. Unity3D basic version is free (for organizations that make annual revenue lesser than some threshold value) versus Unreal Engine which is paid. Since I am still a novice Indie developer not making any money from games I am trying to keep my cost to a minimum :)

How about the design part? Did you use free graphics? Some of the Unity bundles? Did it yourself? I often have the feeling, that games are the only type of "Software" that has enough developers but never enough designers...

Yes, I have used free graphics and optimized them to reduce the vertex count and size and also created custom animations. All the arenas / level have been modeled by me though.

I agree that games, especially indie games, need more designers. Since indie games usually don't end up making enough money its difficult to find designers who are ready to work on profit sharing basis rather than upfront money.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#18

Suggestion for your description: "High Quality 3D graphics" comes across like you're scraping the barrel for bullet points to put on the back of the box. To boot, I can say from experience that the ones that put that on the back are usually the shovelware games with graphics that always look like they're one or two generations of consoles behind (i.e early-PS2 graphics on a PS3 game, etc.) Now obviously you're doing…

Thanks for your suggestion. The title and description of the game in Play Store plays a big part in ranking the game against keyword searches. Hence, a lot of Indie developers like me go a little over-the-board in describing the game :)
Post reply on HN