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Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

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Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#2
I admire your ambition! My own Android game development is intentionally limited to 2D for various reasons.

Unfortunately, and I hope this is not your experience, the way I understand the state of affairs in gaming in general is that if it's not as gorgeous as Mass Effect or as addictive as Candy Crush you're not likely to see many people caring.

Really, though, good on you for releasing a game! If making games is what you love, keep going; I just hope the monetization you're doing is more experimental than an attempt at making a living. People are cheap, cheap bastards, and your prices aren't even attempting to hit the whales that support most (if not all) profitable F2P games.

Edit: Also, please note that as many of us found out the hard way, Google Play does indeed show your freaking address as part of your listing, so you may want to remove it from the relevant part of your profile. It's not required but it's also not made clear that it'll be shown publicly if you enter it.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#5

I admire your ambition! My own Android game development is intentionally limited to 2D for various reasons. Unfortunately, and I hope this is not your experience, the way I understand the state of affairs in gaming in general is that if it's not as gorgeous as Mass Effect or as addictive as Candy Crush you're not likely to see many people caring. Really, though, good on you for releasing a game! If making games is wh…

Thanks for your comment. I can relate and agree to whatever you have mentioned. The chances of Indie game succeeding are very slim.

My motivation for making games is two folds - one the psychological satisfaction of "creation" and second the ability to reach out to global audience with whom otherwise I would never had any connect. See, we two are talking right now :) I am hoping to reach a level where I can make a living through my games. I am far away from that goal right now :)

Regarding the developer address part - Isn't it mandatory in Play Store for every developer to list their address? Can the address be just a city and country instead of a detailed one?

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#6
post #3

Bit of unrelated advice; in one of your other games ( https://play.google.com/store/apps/details?id=com.thoughtsha... ) , you address people in Dutch with 'U' (capital u), which in Dutch is only used to refer to God.

Thanks for pointing that out. I will make the necessary correction. I don't remember if I got help in getting the text translated or if I had used Google Translator. In either case I will get it corrected.

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#8
post #7

Very nice! How come you went with Unity3D instead of Unreal Engine 4?

Thanks for your feedback. While there are couple of reasons for choosing Unity3D over Unreal more than anything else it has been the cost factor. Unity3D basic version is free (for organizations that make annual revenue lesser than some threshold value) versus Unreal Engine which is paid. Since I am still a novice Indie developer not making any money from games I am trying to keep my cost to a minimum :)

Re: Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire

#10

I admire your ambition! My own Android game development is intentionally limited to 2D for various reasons. Unfortunately, and I hope this is not your experience, the way I understand the state of affairs in gaming in general is that if it's not as gorgeous as Mass Effect or as addictive as Candy Crush you're not likely to see many people caring. Really, though, good on you for releasing a game! If making games is wh…

These are well known issues, anyone who has spent more than 10 minutes ever on /r/androiddev is well aware. Suffice to say its almost understood these days that any dev with any sense understands all caveats when doing mobile development period.
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