Lou's Pseudo 3d Page
extentofthejam.com
Lou's Pseudo 3d Page
1–10 of 28 posts
Re: Lou's Pseudo 3d Page
#2It is indeed very fast.
Re: Lou's Pseudo 3d Page
#3Personally I love this kind of old-school programming article. It reminds me when I was developing homebrew games for the GBA!
Re: Lou's Pseudo 3d Page
#4Re: Lou's Pseudo 3d Page
#5Pseudo-3D racing games in particular... as a kid, it was boggling to me how these simple 2D machines could produce a pretty convincing pseudo-3D racetrack! The Atari 2600 could hardly handle drawing the ghosts in Pac-Man; how could it draw a decent "3D" roadway?
Bizarrely, I lost interest in that kind of programming once machines got so powerful that drawing this kind of thing became easy...
Re: Lou's Pseudo 3d Page
#6Chase HQ, Cruis'n USA, Suzuka 8 Hours, and Daytona USA were my favorites. Daytona USA was true 3D and lacked the pseudo 3D charm, but carried on their arcade spirit. Its 8 player form was about as good as it gets for a little kid in the arcade with friends. Putting down money for each game made it more meaningful. Kind of sad that kids today will never experience that thrill.
Re: Lou's Pseudo 3d Page
#7Re: Lou's Pseudo 3d Page
#8It's much much much much more simpler (since it's top down)
https://gist.github.com/seivan/b8f50a8505675b61be22
It depends on layers centered on top of each other. Requires special art work.
Here's some videos:
Re: Lou's Pseudo 3d Page
#9Re: Lou's Pseudo 3d Page
#10A few years ago I used this tutorials to hack together a little raycaster is JS: http://jsfiddle.net/htyvrjaa/