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Lou's Pseudo 3d Page

extentofthejam.com

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Re: Lou's Pseudo 3d Page

#5
This kind of thing is why I got interested in programming in the first place.

Pseudo-3D racing games in particular... as a kid, it was boggling to me how these simple 2D machines could produce a pretty convincing pseudo-3D racetrack! The Atari 2600 could hardly handle drawing the ghosts in Pac-Man; how could it draw a decent "3D" roadway?

Bizarrely, I lost interest in that kind of programming once machines got so powerful that drawing this kind of thing became easy...

Re: Lou's Pseudo 3d Page

#6
Ah, this brings back memories. Arcade racing games were my favorite as a kid. High poly models and realistic lighting in the living room will never be as exciting as speakers right behind your head, real steering wheel and pedals bolted to something heavy, and your friends talking shit from the multiplayer linked machines. Plus the background chaos sounds of all the other games in the arcade, token machines, people yelling...

Chase HQ, Cruis'n USA, Suzuka 8 Hours, and Daytona USA were my favorites. Daytona USA was true 3D and lacked the pseudo 3D charm, but carried on their arcade spirit. Its 8 player form was about as good as it gets for a little kid in the arcade with friends. Putting down money for each game made it more meaningful. Kind of sad that kids today will never experience that thrill.

Re: Lou's Pseudo 3d Page

#8
I did my own little Faux 3d recently. Though I prefer to call it 2.5d instead of Pseudo 3d.

It's much much much much more simpler (since it's top down)

https://gist.github.com/seivan/b8f50a8505675b61be22

It depends on layers centered on top of each other. Requires special art work.

Here's some videos:

http://bilder.d.pr/k5Vj http://bilder.d.pr/mZ5S

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