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Monkey Island – Insult Swordfighting Game

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Re: Monkey Island – Insult Swordfighting Game

#43
post #31

Earlier quoted context omitted.

If I remember correctly, you're always allowed to start the first insult. Pick an insult you don't know the answer to. Hopefully your opponent knows the correct response. If he does, you learn a new response to an insult. If he doesn't, you win that round. That means you will advance a bit, and the enemy retreats a bit. If you win enough rounds (insult - retort), you win the fight. Win enough fights and you get to pl…

That's how I remember it too. But it doesn't seem to be learning any new ones... Let me try again.

If I remember right, it's a very time-consuming, grind-y process, pretty out-of-character with the rest of the game. Just gotta be persistent through it. The feeling of success from finally beating that puzzle is great, though, due to the time investment.

Re: Monkey Island – Insult Swordfighting Game

#44

My only problem with this is that the pirates (and you) don't move around as little dots on the map screen, having random encounters. Clicking on portraits is less fun.

Luckily there are us who don't mind minor details like that. For me it was so much fun to complete this and to get Swordmaster to say "OK, you win. Well...I hope you’re happy."

The best lunch for a while.

Re: Monkey Island – Insult Swordfighting Game

#45

My only problem with this is that the pirates (and you) don't move around as little dots on the map screen, having random encounters. Clicking on portraits is less fun.

Luckily there are us who don't mind minor details like that. For me it was so much fun to complete this and to get Swordmaster to say "OK, you win. Well...I hope you’re happy." The best lunch for a while.

Oh, it is fun and brings back memories, for sure. But it'd be even better with the dots. :)

Re: Monkey Island – Insult Swordfighting Game

#46

Earlier quoted context omitted.

Luckily there are us who don't mind minor details like that. For me it was so much fun to complete this and to get Swordmaster to say "OK, you win. Well...I hope you’re happy." The best lunch for a while.

Oh, it is fun and brings back memories, for sure. But it'd be even better with the dots. :)

Perhaps. But on the other hand, then I would have been hunting down the moving dots and spending less time on the actual insults. And I probably wouldn't been able to finish it in reasonable time to call it a lunch break.

Re: Monkey Island – Insult Swordfighting Game

#47

Earlier quoted context omitted.

Oh, it is fun and brings back memories, for sure. But it'd be even better with the dots. :)

Perhaps. But on the other hand, then I would have been hunting down the moving dots and spending less time on the actual insults. And I probably wouldn't been able to finish it in reasonable time to call it a lunch break.

Fair point. They could add an option to skip that.

Re: Monkey Island – Insult Swordfighting Game

#48
post #10

Fun fact/veiled attempt to ask for money: Ron Gilbert and Dave Grossmann are creating a new adventure in the style of Maniac Mansion: https://www.kickstarter.com/projects/thimbleweedpark/thimble... (No affiliation, I'm a backer though.)

I remember Maniac Mansion, I played it as a kid. It was a) extremely scary and b) impossibly hard. Although I imagine that was because of my age mostly! It came in a bundle with Monkey Island, Loom and Zak McKraken. Zak McKraken and Maniac Mansion were the two I couldn't make any progress on!

For me the most impressive thing about Maniac Mansion is how more advanced in terms of gameplay it is, compared to many graphic adventures that came later, since you can select different characters and still beat the game, by solving different puzzles.

Later adventures had better graphics/story/characters, but were more linear than MM.

Thanks to the parent for the kickstarter heads up: I will be backing as soon as I get home!

Re: Monkey Island – Insult Swordfighting Game

#49
post #10

Fun fact/veiled attempt to ask for money: Ron Gilbert and Dave Grossmann are creating a new adventure in the style of Maniac Mansion: https://www.kickstarter.com/projects/thimbleweedpark/thimble... (No affiliation, I'm a backer though.)

Ron Gilbert (who worked on the original Monkey Island game) has a site is kinda fun if you liked adventure games. He's been posting old artwork/ideas, some of the puzzle diagrams and things he's been digging up from his storage locker. A fun read.

http://grumpygamer.com/

Re: Monkey Island – Insult Swordfighting Game

#50
Hello, I am the programmer of this little game. I wanted to thank you, it is a great satisfaction to be on HN! If you want you can take a look to my other small demo/game that can be found linked just below the game: these are all projects that I did in my spare time, just for passion! Again, thank you so much!
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