Show HN: SineRider, a game inspired by my TI-86
11–20 of 33 posts
Re: Show HN: SineRider, a game inspired by my TI-86
#12A great concept, but the tutorial portion is just soooo long.
It can be tough to strike a balance when post-docs and 7th graders are both in your target audience. I'm thinking of making two tutorials, one for people who have done this in school once before and one for people who haven't.
Did you try the non-tutorial puzzles?
Re: Show HN: SineRider, a game inspired by my TI-86
#13I've hit a bug on "Waves - Order Still Matters!" where the graph is affected by zoom and object positions. Sorry about the short report, but it's really hard to explain, it just happens.
Re: Show HN: SineRider, a game inspired by my TI-86
#14On [1] I'm not able to load anything. I just see the header text and an empty black square. Chrome 38.0.2125.111 (64-bit) on Fedora 20. [1] http://sineridergame.com/SineRider.html
That's because the game uses the Unity Web Player, which is not yet supported on Linux. Try using the downloadable version instead.
And never will be. Luckily, Unity 5 will be able to deploy to HTML5.
Re: Show HN: SineRider, a game inspired by my TI-86
#15Re: Show HN: SineRider, a game inspired by my TI-86
#16I've hit a bug on "Waves - Order Still Matters!" where the graph is affected by zoom and object positions. Sorry about the short report, but it's really hard to explain, it just happens.
What do you mean by bug? It's true that you can get slightly different simulations at different zoom levels due to the sampling optimizations needed to draw a new graph every frame, is this keeping you from completing the level?
It's so hard to explain, but I loved the game so much I'll download a screen recording tool to show what's going on. Will edit as soon as I get the video captured.
EDIT: Downloaded the worst video capture tool but here it is:
- Default state, zooming in and out: http://i.imgur.com/N34bRcS.gif You can see spikyness and the graph changing with zoom.
- Default function, changing x's scale: http://i.imgur.com/LQ99RY7.gif This does not make sense at all.
- Sledding with x scaled to 7: http://i.imgur.com/9QukafO.gif The graph changes over time.
Re: Show HN: SineRider, a game inspired by my TI-86
#17Re: Show HN: SineRider, a game inspired by my TI-86
#18Thanks for the fun!
Re: Show HN: SineRider, a game inspired by my TI-86
#19Re: Show HN: SineRider, a game inspired by my TI-86
#20I wish I had this in school. This might just spark a new interest in pure math for me.
...
I think I broke it: y = x^2 / ( 6000/t^(t*t) )