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Show HN: SineRider, a game inspired by my TI-86

sineridergame.com

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Re: Show HN: SineRider, a game inspired by my TI-86

#12

A great concept, but the tutorial portion is just soooo long.

Maybe, but the same content takes weeks or months to cover in high school. Besides, you can skip to the next level or section when you feel like you get the idea; a feature which classrooms unfortunately lack.

It can be tough to strike a balance when post-docs and 7th graders are both in your target audience. I'm thinking of making two tutorials, one for people who have done this in school once before and one for people who haven't.

Did you try the non-tutorial puzzles?

Re: Show HN: SineRider, a game inspired by my TI-86

#13
post #10

I've hit a bug on "Waves - Order Still Matters!" where the graph is affected by zoom and object positions. Sorry about the short report, but it's really hard to explain, it just happens.

What do you mean by bug? It's true that you can get slightly different simulations at different zoom levels due to the sampling optimizations needed to draw a new graph every frame, is this keeping you from completing the level?

Re: Show HN: SineRider, a game inspired by my TI-86

#14
post #7

On [1] I'm not able to load anything. I just see the header text and an empty black square. Chrome 38.0.2125.111 (64-bit) on Fedora 20. [1] http://sineridergame.com/SineRider.html

That's because the game uses the Unity Web Player, which is not yet supported on Linux. Try using the downloadable version instead.

> which is not yet supported on Linux

And never will be. Luckily, Unity 5 will be able to deploy to HTML5.

Re: Show HN: SineRider, a game inspired by my TI-86

#16
post #10

I've hit a bug on "Waves - Order Still Matters!" where the graph is affected by zoom and object positions. Sorry about the short report, but it's really hard to explain, it just happens.

What do you mean by bug? It's true that you can get slightly different simulations at different zoom levels due to the sampling optimizations needed to draw a new graph every frame, is this keeping you from completing the level?

The graph goes crazy. The sine is spiky, like there were too few samples or some kind of sampling aliasing. This happens in the web plugin and standalone Windows exe.

It's so hard to explain, but I loved the game so much I'll download a screen recording tool to show what's going on. Will edit as soon as I get the video captured.

EDIT: Downloaded the worst video capture tool but here it is:

- Default state, zooming in and out: http://i.imgur.com/N34bRcS.gif You can see spikyness and the graph changing with zoom.

- Default function, changing x's scale: http://i.imgur.com/LQ99RY7.gif This does not make sense at all.

- Sledding with x scaled to 7: http://i.imgur.com/9QukafO.gif The graph changes over time.

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