Handmade Hero: C game from scratch
21–30 of 60 posts
Re: Handmade Hero: C game from scratch
#22Is he using an existing processor / memory / motherboard? Is he using an operating system? Is he using a compiler, editor, IDE? Is he using a standard library? Is he using any 3rd party libraries?
Just because he isn't using an engine doesn't mean it's made "from scratch".
Re: Handmade Hero: C game from scratch
#23"If you want to make an apple pie from scratch, you must first create the universe." ~ Dr. Carl Sagan. Is he using an existing processor / memory / motherboard? Is he using an operating system? Is he using a compiler, editor, IDE? Is he using a standard library? Is he using any 3rd party libraries? Just because he isn't using an engine doesn't mean it's made "from scratch".
Re: Handmade Hero: C game from scratch
#24Wow. I can't even begin to express how much the premise behind this series resonates with me. I've been looking for something just like this. My only issue is that, although in C, the preview/introduction video seems pretty centered around visual studio[0]. In the FAQ you say that multi platform support for *nix systems will be added later. How exactly will this work for those of us who want to follow along, but don'…
Answered in the Q&A video that followed the one you linked to. The project will be avoiding OS specific code as much as possible so I can't see a there being a dependency on visual studio. http://youtu.be/I5fNrmQYeuI?t=11m21s
Re: Handmade Hero: C game from scratch
#25Interesting, that though he mostly spoke about refactoring procedural C, it really reminded me how I would work when programming in Clojure.
Re: Handmade Hero: C game from scratch
#26Re: Handmade Hero: C game from scratch
#27Man, you had me all hyped up until you typed emacs into a windows command prompt... Would have been such a badass ending if you hit nano from a shell. :(
Re: Handmade Hero: C game from scratch
#28Re: Handmade Hero: C game from scratch
#29Re: Handmade Hero: C game from scratch
#30Wow. I can't even begin to express how much the premise behind this series resonates with me. I've been looking for something just like this. My only issue is that, although in C, the preview/introduction video seems pretty centered around visual studio[0]. In the FAQ you say that multi platform support for *nix systems will be added later. How exactly will this work for those of us who want to follow along, but don'…
Judging by the initial video, you won't be able to follow this without a Windows machine. The author plans to implement a game from scratch (no third party library will be used) in C on Windows, which means he will use Win32 functions (OS specific code) for creating a window, reading/showing image files etc ... If you want to follow along from day one I suggest you install Windows in a virtual machine (you can downlo…
P.S. EMACS!!!