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0h h1 – A little logic game

0hh1.com

41–50 of 165 posts

Re: 0h h1 – A little logic game

#41
post #10

A few bits of feedback: - There's no list of rules anywhere. If you forget any rule, you need to go through the tutorial again. - Is the tutorial missing a rule? (It has the "no two identical rows" rule, but it seems like you also can't have two identical columns). - The endgame needs work. Right now it's simply highlighting every square that's wrong, rather than just telling which rule was broken. This is absolutely…

Yes, it's pretty easy to maximise your points-per-second simply by clicking everything once to red, then correcting the ones that the endgame says are wrong.

Re: 0h h1 – A little logic game

#43
post #10

A few bits of feedback: - There's no list of rules anywhere. If you forget any rule, you need to go through the tutorial again. - Is the tutorial missing a rule? (It has the "no two identical rows" rule, but it seems like you also can't have two identical columns). - The endgame needs work. Right now it's simply highlighting every square that's wrong, rather than just telling which rule was broken. This is absolutely…

I actually appreciate the sense of discovery in the way the rules are presented. It felt like someone was actually watching me play and stepping in once they saw I was stuck.

Re: 0h h1 – A little logic game

#44
post #39

I would like to know what tools/frameworks/languages were use to develop this cool game. I know it boils down to HTML5/CSS/JS, but was it DART? TypeScript? What frameworks did you use? I want to start a small game as a web app, but I'm having trouble settling into which tools ... so far I'm tinkering with DART and Polymer ... ideas, suggestions?

Just look at the source!

Re: 0h h1 – A little logic game

#45
post #39

I would like to know what tools/frameworks/languages were use to develop this cool game. I know it boils down to HTML5/CSS/JS, but was it DART? TypeScript? What frameworks did you use? I want to start a small game as a web app, but I'm having trouble settling into which tools ... so far I'm tinkering with DART and Polymer ... ideas, suggestions?

I'm making an assumption here that you don't have a lot of development experience. Given that: start with the basics. Pure javascript/html5/css. You'll then learn what you want out of a framework and will have a better foundation for the next project (which might be a rewrite of the same thing).

You'll also get a first-hand view of how screwed we are in the HTML5 "standards" department,

Re: 0h h1 – A little logic game

#48
It would be better if I could set red or blue with one click rather than having to cycle through. Some UI like this, where X is Red and O is blue:

     _______
    |     \X|
    |      \|
    |\      |
    |O\_____|
     ```````
Tapping the red or blue corner of an unset gray tile would would set the tile to the tapped color, and tapping a red or blue tile would unset it back to gray.

Also, the "fixed" tiles of the puzzle need to be presented in a different style from the "dynamic" tiles the user can set.

Is there a GitHub repo for this?

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