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Screeps – the world's first MMO sandbox strategy game for programmers

screeps.com

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Re: Screeps – the world's first MMO sandbox strategy game for programmers

#51
post #46

Earlier quoted context omitted.

It is to emphasis the contrast with an MMO, where most of the time, your progress is directly linked to the time spent playing, often doing the same repetitive tasks ad nauseam .

If that's it, they are mistaking "MMO" with "RPG", but I see the point. Maybe because to improve, you don't have to train by launching an other game that will last 30 minutes.

Every MMO, regardless RPG or not, will require you to invest time to repeat some actions and pay attention to it as much often as you can. See Travian for example. Screeps will not, if you manage to write decent scripts.

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#52
post #51

Earlier quoted context omitted.

If that's it, they are mistaking "MMO" with "RPG", but I see the point. Maybe because to improve, you don't have to train by launching an other game that will last 30 minutes.

Every MMO, regardless RPG or not, will require you to invest time to repeat some actions and pay attention to it as much often as you can. See Travian for example. Screeps will not, if you manage to write decent scripts.

Yep I totally agree with that. The "wasted" word is still an error in my opinion. Can't wait to try it though !

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#53

Ahh yes! I've been waiting for something like this since getting hooked on Starcraft and wishing I could dip into the worker's AI so it would run away if getting attacked - would save so much brain CPU and make the game much more high level (as it stands, Starcraft is really just a game about being able to split your attention on a series of rote tasks while still keeping your reaction time higher than the other play…

Spring RTS allows coding unit AI's in Lua, and toggling them during gameplay.

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#56
post #8

Earlier quoted context omitted.

Sure it is. Graphics in chess are not that good also.

I think paid add-ons, visualizations, could be a thing.

dude I ran a decryption algorithm in some of your comments in the page and the result is "moneymoneymoneymoney", you remind me of donald duck's eyes when they turned into dollar signs.

it seems you chose the wrong username you should replace curious with greedy or something

p.s. to the devs, cant wait to try this!

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#57
post #9

I support this wholeheartedly. I have wanted to mix my love for starcraft/AOEII with coding, and no games have done it to my satisfaction. Here are some other ones that didn't quite hook me. http://www.javascriptbattle.com http://codecombat.com http://fightcodegame.com

Have you heard of bwapi? Write AI for starcraft/broodwar and compete https://code.google.com/p/bwapi/wiki/Competitions

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#58
post #47

Earlier quoted context omitted.

Eww. Can we pay cash or btc to buy CPU time upgrades?

Pay-to-win usually destroys a game fairly quickly.

Pay-to-win is also usually an artifact of gameplay that isn't fun, but requires long stretches of time (ie 'the grind') to complete. Considering the video and the fact that your minions carry on their instructions even when you are logged out, I'm not sure there is a traditional grind component in play here?

Also, people are assuming a black market of scripts will develop just as it does for gear, etc. gear is different because the frequency table is fixed -- therefore the competitive landscape is fixed. When everyone can have 'nukes' the winning strategy is no longer 'nukes', it's who can sneak through defenses and disable the nukes, or confuse them.

Kauffman calls this constant evolution into the 'adjacent possible' -- and if Screeps even half delivers that kind of depth, there won't be a stable end state to the game where everyone has one master script. Changing environments necessitate changing response. You are part of the environment. Feedback and permutation!! Yes!!!

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#59
post #30

Earlier quoted context omitted.

That's the second time in this discussion that you've proposed paying money for an advantage over others in this not-even-released game. May I ask why you're so eager to win at this particular game?

That's the most personal question you could possibly ask me. And there's your answer: business.

Why? Why not just let this be an educational and fun game? Why ruin the spirit of it by turning it into an opportunity for something to exploit (yes, I know, that word has very negative connotations) for profit?

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#60
post #8

Earlier quoted context omitted.

Sure it is. Graphics in chess are not that good also.

I think paid add-ons, visualizations, could be a thing.

And there you go again.

http://www.youtube.com/watch?v=cpbbuaIA3Ds

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