How come is it essential if I don't really need most of that to build games these days? Correct title: "Math that might be useful for 2d+3d games with custom engines".
Essential Math for Games Programmers
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Re: Essential Math for Games Programmers
#22Am I the only one who can't stand people trying to deliver technical information via power point slides?
And it gets especially annoying when those slides are rendered as a static PDF file. Lots of information gets repeated. It was especially ironic in the slides about Frames, Dictionaries and K-SVD, as they were talking about doing efficient and sparse representation of things.
Re: Essential Math for Games Programmers
#23A few years ago, the Wolfire team (AKA, the Humble Bundle originators), put together a great set of articles on linear algebra as it applies to game development. I think it's one of the most plainly-written and practical guides out there. I still mentally picture the diagrams when I've been out of the loop for a bit. http://blog.wolfire.com/2009/07/linear-algebra-for-game-deve...
Re: Essential Math for Games Programmers
#24Re: Essential Math for Games Programmers
#25So which areas are still math intensive outside of engineering related work?
Re: Essential Math for Games Programmers
#26I am going to reveal a bit of ignorance here. I code simply because I am horrid at math and since my work only entails business math I rarely have to even search for good examples. Balancing books, invoicing, etc, doesn't seem to stretch my math skills. So which areas are still math intensive outside of engineering related work?
Re: Essential Math for Games Programmers
#27Re: Essential Math for Games Programmers
#28Re: Essential Math for Games Programmers
#29I am going to reveal a bit of ignorance here. I code simply because I am horrid at math and since my work only entails business math I rarely have to even search for good examples. Balancing books, invoicing, etc, doesn't seem to stretch my math skills. So which areas are still math intensive outside of engineering related work?
More generally, using any kind of analytical approach to solve problems is math.
Re: Essential Math for Games Programmers
#30I am going to reveal a bit of ignorance here. I code simply because I am horrid at math and since my work only entails business math I rarely have to even search for good examples. Balancing books, invoicing, etc, doesn't seem to stretch my math skills. So which areas are still math intensive outside of engineering related work?
More generally, there are a number of fields that rely on statistics and modelling of various sophistication. Parts of finance, insurance, polling...