Am I the only one who can't stand people trying to deliver technical information via power point slides?
Not at all. Slides are to support a talk. I find most of them fairly useless without the speaker audio/video.
Essential Math for Games Programmers
11–20 of 30 posts
Re: Essential Math for Games Programmers
#12It would be nice if this were in some sort of curriculum order. It was disconcerting to see that the first topic was Grassman [sic] Algebra. Honestly, based on my 20+ years in game development, the one essential piece of math I wish all game programmers had in their toolbox is to know basic linear algebra backwards and forwards.
Re: Essential Math for Games Programmers
#13http://blog.wolfire.com/2009/07/linear-algebra-for-game-deve...
Re: Essential Math for Games Programmers
#14It would be nice if this were in some sort of curriculum order. It was disconcerting to see that the first topic was Grassman [sic] Algebra. Honestly, based on my 20+ years in game development, the one essential piece of math I wish all game programmers had in their toolbox is to know basic linear algebra backwards and forwards.
On that note, here's a short tutorials about linear algebra on fast forward: http://minireference.com/static/tutorials/linear_algebra_in_...
It's aimed at students who are in a rush so it doesn't cover too many applications (the cool parts of LA), but the essential ideas are there.
Re: Essential Math for Games Programmers
#15It would be nice if this were in some sort of curriculum order. It was disconcerting to see that the first topic was Grassman [sic] Algebra. Honestly, based on my 20+ years in game development, the one essential piece of math I wish all game programmers had in their toolbox is to know basic linear algebra backwards and forwards.
Re: Essential Math for Games Programmers
#16Re: Essential Math for Games Programmers
#17i watched some of it - quite educational, albeit a bit dry.
Re: Essential Math for Games Programmers
#18A few years ago, the Wolfire team (AKA, the Humble Bundle originators), put together a great set of articles on linear algebra as it applies to game development. I think it's one of the most plainly-written and practical guides out there. I still mentally picture the diagrams when I've been out of the loop for a bit. http://blog.wolfire.com/2009/07/linear-algebra-for-game-deve...
I love math, it is my favorite subject (numbers are beautiful) but sometimes I don't know the concepts for the math I am trying to apply, this definitely helps fill in some gaps.
Re: Essential Math for Games Programmers
#19Am I the only one who can't stand people trying to deliver technical information via power point slides?
Not at all. Slides are to support a talk. I find most of them fairly useless without the speaker audio/video.