Essential Math for Games Programmers
essentialmath.com
Essential Math for Games Programmers
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Re: Essential Math for Games Programmers
#2Re: Essential Math for Games Programmers
#3Re: Essential Math for Games Programmers
#4Am I the only one who can't stand people trying to deliver technical information via power point slides?
Re: Essential Math for Games Programmers
#5Am I the only one who can't stand people trying to deliver technical information via power point slides?
Re: Essential Math for Games Programmers
#6Don't panic. The page is titled "Essential...", but unless you're beginning a new AAA engine by yourself, much of this laundry list is more like "Interesting"
Re: Essential Math for Games Programmers
#7Don't panic. The page is titled "Essential...", but unless you're beginning a new AAA engine by yourself, much of this laundry list is more like "Interesting"
Re: Essential Math for Games Programmers
#8Am I the only one who can't stand people trying to deliver technical information via power point slides?
Re: Essential Math for Games Programmers
#9Am I the only one who can't stand people trying to deliver technical information via power point slides?
I'd rather have a list of book-recommendations.
You aren't the only one who failed to see the connection between their slides and their book. It's a bit of a marketing blunder.
They should have put the book on the same page.
Re: Essential Math for Games Programmers
#10Honestly, based on my 20+ years in game development, the one essential piece of math I wish all game programmers had in their toolbox is to know basic linear algebra backwards and forwards.